Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Played | 135 times |
Cloned | 31 times |
Created | 96 days ago |
Last Updated | Yesterday |
Visibility | Public |
Size | Large |
Type | Beast |
CR | 3 |
XP | 700 |
Languages |
Armor Class | 15 |
HP Range | 21 - 84 (Avg: 53) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
strength
15
dexterity
13
constitution
15
intelligence
1
wisdom
9
charisma
3
A Giant Scorpion attacks with swift, coordinated strikes, using its powerful pincers to grasp and crush enemies while delivering a lethal sting. The venom it injects can be deadly, paralyzing or severely weakening its victims. Despite their animalistic nature, some powerful individuals, such as desert warlords or dark sorcerers, have been known to tame and even ride them into battle.
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Multiattack
The scorpion makes three attacks: two with its claws and one with its sting.
Sting
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.