Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.


Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one. How to Use the Prelude System: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) -Shackled Fate (Tahlia, Tink, Fetch) -Duskwarren (Dorian, Faith, Nira) -Custom Characters: Create a fitting prelude. PRELUDES: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong. -Shackled Fate (Tahlia, Tink, Fetch) The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back. -Duskwarren (Dorian, Faith, Nira) I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves. FIRST MESSAGE TO FRANZ: Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
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Ghostly Buccaneer
Ghostly Buccaneer
Medium Undead - CR 4
The Ghostly Buccaneer is the spectral remnant of a once-feared pirate captain, cursed to roam the seas and coastlines eternally bound to the treasures he lost. He is a vengeful spirit that not only haunts ships on moonless nights but also brings an eerie dread to those who dare tread upon his cursed waters. With a chilling laugh that echoes with the sounds of crashing waves, he lays ambush to sailors and adventurers alike who are drawn to his long-lost loot.
Details
SizeMedium
TypeUndead
CR4
XP1100
LanguagesCommon, Infernal, Aquan
Defenses
Armor Class15
HP Range45 - 45 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

8

dexterity

14

constitution

10

intelligence

12

wisdom

12

charisma

16

Appearance

The Ghostly Buccaneer's image is ethereal and faintly illuminated by ghostly green flames. His tattered pirate attire floats around him as if submerged in water, and his skeletal hand clutches an ancient cutlass. His face is weathered, with hollow eyes that burn with a pale light, and his presence is accompanied by the faint scent of salt and decay.

Actions

Dreadful Presence

Each creature of the Ghostly Buccaneer's choice within 30 feet must succeed on a DC 14 Wisdom saving throw or be frightened until the end of the creature's next turn.

Invisibility

The Ghostly Buccaneer can turn invisible until he attacks or until his concentration ends (up to 1 minute).

Spectral Cutlass

The Ghostly Buccaneer makes a melee attack with his spectral cutlass, dealing 2d6 necrotic damage on a hit.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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