Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Played | 137 times |
Cloned | 31 times |
Created | 98 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Size | Large |
Type | Aberration |
CR | 5 |
XP | 1800 |
Languages | understands Deep Speech but cannot speak |
Armor Class | 15 |
HP Range | 45 - 68 (Avg: 57) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
strength
18
dexterity
12
constitution
16
intelligence
3
wisdom
6
charisma
5
The abomination towers over most humanoids, its body a grotesque blend of bark-like material and slick, wet muscle. The spears of its thorns glisten menacingly, ready to impale unwary foes. Its eyes are sunken, dull, and devoid of any semblance of intelligence, resembling dark voids filled with malice.
Barbed Spike
The abomination shoots spikes from its body in a 15-foot cone. Each creature in the area must make a Dexterity saving throw (DC 14), taking 3d8 piercing damage on a failed save, or half as much damage on a successful one. This ability recharges on a roll of 5-6 on a d6.
Piercing Retaliation
Whenever a creature makes a melee attack against the Thorned Abomination, that creature takes 1d6 piercing damage from the abomination's jagged spikes.
Raging Frenzy
When the Thorned Abomination is reduced to less than half of its hit points, it enters a ferocious frenzy. It gains advantage on attack rolls and deals an additional 1d8 damage, but suffers disadvantage on Dexterity checks until it regains hit points.