Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.


Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one. How to Use the Prelude System: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) -Shackled Fate (Tahlia, Tink, Fetch) -Duskwarren (Dorian, Faith, Nira) -Custom Characters: Create a fitting prelude. PRELUDES: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong. -Shackled Fate (Tahlia, Tink, Fetch) The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back. -Duskwarren (Dorian, Faith, Nira) I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves. FIRST MESSAGE TO FRANZ: Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
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Thorned Abomination
Thorned Abomination
Large Aberration - CR 5
The Thorned Abomination is a grotesque, twisted creature that embodies the very essence of decay and corruption. Its body is a mass of sinewy flesh covered in thorn-like protrusions, pulsating with a sickly green hue. It moves with an unsettling grace, leaving behind a trail of withered vegetation and a pungent odor that hints at its foul nature. This abomination is a menace to the environments it inhabits, often lurking in dense thickets or cursed lands, striking terror into the hearts of adventurers who dare to enter its domain.
Details
SizeLarge
TypeAberration
CR5
XP1800
Languagesunderstands Deep Speech but cannot speak
Defenses
Armor Class15
HP Range45 - 68 (Avg: 57)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

18

dexterity

12

constitution

16

intelligence

3

wisdom

6

charisma

5

Appearance

The abomination towers over most humanoids, its body a grotesque blend of bark-like material and slick, wet muscle. The spears of its thorns glisten menacingly, ready to impale unwary foes. Its eyes are sunken, dull, and devoid of any semblance of intelligence, resembling dark voids filled with malice.

Actions

Barbed Spike

The abomination shoots spikes from its body in a 15-foot cone. Each creature in the area must make a Dexterity saving throw (DC 14), taking 3d8 piercing damage on a failed save, or half as much damage on a successful one. This ability recharges on a roll of 5-6 on a d6.

Piercing Retaliation

Whenever a creature makes a melee attack against the Thorned Abomination, that creature takes 1d6 piercing damage from the abomination's jagged spikes.

Raging Frenzy

When the Thorned Abomination is reduced to less than half of its hit points, it enters a ferocious frenzy. It gains advantage on attack rolls and deals an additional 1d8 damage, but suffers disadvantage on Dexterity checks until it regains hit points.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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