Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Played | 135 times |
Cloned | 31 times |
Created | 96 days ago |
Last Updated | Yesterday |
Visibility | Public |
Size | Medium |
Type | Undead |
CR | 26 |
XP | 90000 |
Languages | Common, Draconic, Elvish, Infernal |
Armor Class | 18 |
HP Range | 272 - 272 (Avg: 272) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
strength
14
dexterity
16
constitution
18
intelligence
22
wisdom
22
charisma
24
Vecna appears as a gaunt, emaciated humanoid with a pale, decayed visage, and his crumbling robes swirl around him like smoke. One of his hands is a grotesque, mummified appendage that clutches a dagger named Afterthought, its blade shimmering with dark necrotic energy. His remaining eye glows with a sinister light, while the other is a hollow socket, a testament to the price he paid for immortality. His aura is one of malevolence, twisting the very air around him with dark whispers and chilling despair.
Afterthought
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 9 (2d8) necrotic damage. If the target is a creature, it is afflicted by entropic magic, taking 9 (2d8) necrotic damage at the start of each of its turns. The target can make a DC 20 Constitution saving throw to end the effect.
Flight of the Damned (Recharge 5–6)
Vecna conjures a torrent of flying spectral entities that fill a 120-foot cone. Creatures in that area must make a DC 22 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. Frightened creatures can repeat the saving throw at the end of their turns.
Multiattack
Vecna uses Flight of the Damned (if available), Rotten Fate, or Spellcasting. He then makes two attacks with Afterthought.
Rotten Fate
Vecna causes necrotic magic to engulf one creature within 120 feet. The target must make a DC 22 Constitution saving throw, taking 96 (8d8 + 60) necrotic damage on a failure or half on a success. A Humanoid killed by this magic rises as