Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.


Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one. How to Use the Prelude System: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) -Shackled Fate (Tahlia, Tink, Fetch) -Duskwarren (Dorian, Faith, Nira) -Custom Characters: Create a fitting prelude. PRELUDES: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong. -Shackled Fate (Tahlia, Tink, Fetch) The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back. -Duskwarren (Dorian, Faith, Nira) I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves. FIRST MESSAGE TO FRANZ: Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
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Swamp Hydra
Swamp Hydra
Large Monstrosity - CR 5
The Swamp Hydra is a grotesque, multi-headed beast that lurks in murky waters, ready to strike at any unsuspecting intruders. Each head is adorned with dripping, venomous fangs that glint menacingly in the light, and it possesses remarkable regenerative abilities, allowing it to recover rapidly from wounds. This hydra is a fearsome guardian of the swamp, often attacking with a combination of ferocity and cunning, overwhelming its foes with the sheer number of its vicious bites.
Details
SizeLarge
TypeMonstrosity
CR5
XP1800
Languagesunderstands Common and Draconic but cannot speak
Defenses
Armor Class15
HP Range90 - 120 (Avg: 105)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

18

dexterity

12

constitution

16

intelligence

1

wisdom

3

charisma

1

Appearance

The Swamp Hydra is a grotesque, multi-headed beast that lurks in murky waters, ready to strike at any unsuspecting intruders. Each head is adorned with dripping, venomous fangs that glint menacingly in the light, and it possesses remarkable regenerative abilities, allowing it to recover rapidly from wounds. This hydra is a fearsome guardian of the swamp, often attacking with a combination of ferocity and cunning, overwhelming its foes with the sheer number of its vicious bites.

Actions

Multi-Headed Bite

The Swamp Hydra can make up to three bite attacks, each targeting a different creature within reach. Each bite deals piercing damage and the target must succeed on a Constitution saving throw or take additional poison damage.

Regenerate

The Swamp Hydra regains 10 hit points at the start of its turn if it has at least 1 hit point. If a head is severed, it regrows after 1d4 rounds, sprouting a new head in its place.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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