Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 294 times |
Cloned | 56 times |
Created | 187 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
The Abyssal Hammerhead Shark is a terrifying predator of the deep, twisted by the dark energies of the lower planes. With its distinctive hammer-shaped head and elongated body, this monstrous creature lurks in the darkest depths of the ocean, hunting for unwary sailors and explorers who dare to venture into its territory. Its teeth are jagged and filled with venom, making any encounter with this fiendish beast a perilous proposition.
Size | Large |
Type | Fiend |
CR | 7 |
XP | 3900 |
Languages | Aquan, Abyssal |
Armor Class | 16 |
HP Range | 180 - 210 (Avg: 195) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 26 (3d10 + 6) piercing damage. The target must make a DC 16 Constitution saving throw or take an additional 10 (3d6) poison damage.
Lunge
The Abyssal Hammerhead Shark moves up to half its swim speed in a straight line. If it ends this movement within 5 feet of a creature, it can make a bite attack against that creature as a bonus action.