Fantasy
Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one.
How to Use the Prelude System:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
-Shackled Fate (Tahlia, Tink, Fetch)
-Duskwarren (Dorian, Faith, Nira)
-Custom Characters: Create a fitting prelude.
PRELUDES:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong.
-Shackled Fate (Tahlia, Tink, Fetch)
The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back.
-Duskwarren (Dorian, Faith, Nira)
I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves.
FIRST MESSAGE TO FRANZ:
Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
Played | 135 times |
Cloned | 31 times |
Created | 96 days ago |
Last Updated | Yesterday |
Visibility | Public |
Tidal Sea Hag
Medium Fey - CR 6
The Tidal Sea Hag is a malevolent creature of the ocean depths, known for luring sailors to their doom with enchanting songs and illusions. These hags are embodiments of the turbulent and unpredictable sea, using their powers to conjure storms and waves, wreaking havoc on coastal towns. They are feared not only for their magic but also for their unsettling Cthulhu-like features that combine beauty and horror, making them even more dangerous.
Details
Size | Medium |
Type | Fey |
CR | 6 |
XP | 2300 |
Languages | Aquan, Common, Sylvan |
Defenses
Armor Class | 15 |
HP Range | 65 - 75 (Avg: 70) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
11
dexterity
12
constitution
14
intelligence
13
wisdom
15
charisma
16
Actions
Horrific Song
The Tidal Sea Hag sings a haunting melody. Any creature that can hear her must succeed on a DC 15 Wisdom saving throw or be charmed for one minute. While charmed in this way, the creature is incapacitated as it is entranced by the song.
Scourge of the Sea
The hag conjures a tempestuous wave that crashes down on a target. Each creature in a 15-foot cone must make a DC 15 Dexterity saving throw, taking 28 (6d8) bludgeoning damage on a failed save