Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 271 times |
Cloned | 50 times |
Created | 158 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
The Minostalker is a shadowy minotaur that lurks deep within labyrinths, where its terrifying presence is fueled by darkness. Endowed with a sharp predator instinct and enormous strength, he is unbeatable on his terrain, crushing anyone who dares to cross his path. Its sharp claws and imposing horns make it a fearsome adversary, which feeds on the fear of its prey.
Size | Large |
Type | Monstrosity |
CR | 9 |
XP | 5000 |
Languages | Comum, Infernal |
Armor Class | 18 |
HP Range | 105 - 123 (Avg: 114) |
Damage Vulnerabilities | Acid |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Claws
The Minostalker attacks with its claws, dealing 2d8 + 6 slashing damage.
Menacing Horn
The Minostalker attacks with its horns, dealing 3d10 + 6 piercing damage. If the attack hits, the target must make a DC 16 Strength saving throw or be pushed back 10 feet
Whispers of the Labyrinth
The Minostalker can make a target within 60 feet make a DC 16 Wisdom saving throw. On a failure, the target becomes paralyzed for 1 round and takes 1d6 psychic damage at the start of each of its next turns until it succeeds on the check.