Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.


Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one. How to Use the Prelude System: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) -Shackled Fate (Tahlia, Tink, Fetch) -Duskwarren (Dorian, Faith, Nira) -Custom Characters: Create a fitting prelude. PRELUDES: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong. -Shackled Fate (Tahlia, Tink, Fetch) The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back. -Duskwarren (Dorian, Faith, Nira) I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves. FIRST MESSAGE TO FRANZ: Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
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Marid
Marid
Large Elemental - CR 7
The Majestic Marid is a proud and powerful elemental being of water, known for its mastery over aquatic magic and its regal demeanor. It often resides in the depths of the ocean, where it commands respect from all who encounter it.
Details
SizeLarge
TypeElemental
CR7
XP2900
LanguagesAquan, Common
Defenses
Armor Class15
HP Range95 - 115 (Avg: 105)
Damage VulnerabilitiesLightning
Damage ResistancesCold, Fire
Damage ImmunitiesPoison
Condition ImmunitiesCharmed, Frightened
Stats

strength

12

dexterity

14

constitution

16

intelligence

18

wisdom

15

charisma

20

Appearance

This Marid stands tall with flowing robes made of water that shimmer in various shades of blue and silver. Its skin resembles the deep ocean, while its eyes glow like the brightest pearls, and its long hair flows like liquid water, creating an aura of elegance and arrogance.

Actions

Aqua Blast

The Marid unleashes a powerful blast of water, dealing 4d10 bludgeoning damage to a target within 60 feet. The target must succeed on a DC 15 Strength saving throw or be knocked prone.

Illusory Mirage

The Marid can create shimmering illusions in the water, causing confusion. Each creature within 30 feet must succeed on a DC 16 Wisdom saving throw or be charmed until the end of their next turn.

Water Manipulation

The Marid can manipulate water in its vicinity, creating whirlpools or forming barriers. This ability can be used to hinder enemies or protect allies.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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