Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.


Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one. How to Use the Prelude System: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) -Shackled Fate (Tahlia, Tink, Fetch) -Duskwarren (Dorian, Faith, Nira) -Custom Characters: Create a fitting prelude. PRELUDES: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong. -Shackled Fate (Tahlia, Tink, Fetch) The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back. -Duskwarren (Dorian, Faith, Nira) I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves. FIRST MESSAGE TO FRANZ: Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
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Sylphir
Sylphir
Medium Fey - CR 11
The Sylphir is a guardian of the ancient woods, embodying the spirit of nature's chaos and wisdom. It manipulates the forest around it, creating an ever-shifting landscape that confounds intruders and protects its domain.
Details
SizeMedium
TypeFey
CR11
XP7200
LanguagesSylvan, Elvish
Defenses
Armor Class17
HP Range140 - 160 (Avg: 150)
Damage VulnerabilitiesNone
Damage ResistancesPiercing, Slashing
Damage ImmunitiesNone
Condition ImmunitiesCharmed, Frightened
Stats

strength

12

dexterity

18

constitution

16

intelligence

14

wisdom

22

charisma

20

Appearance

The Sylphir has skin resembling ancient bark, adorned with twisting vines and branches. Its glowing eyes radiate ancient wisdom, while its long hair, made of ivy tendrils, flows gracefully, blending seamlessly with the surrounding foliage.

Actions

Ethereal Step

As a bonus action, the Sylphir can teleport up to 60 feet to an unoccupied space it can see, leaving behind a burst of ivy that entangles the area, creating difficult terrain for 1 minute.

Forest's Embrace

The Sylphir can manipulate the trees and vines around it, causing them to grapple a target within 30 feet. The target must succeed on a DC 18 Strength saving throw or be restrained.

Nature's Wrath

The Sylphir can summon a wave of chaotic energy from the forest, dealing 4d10 psychic damage to all creatures within a 30-foot radius (DC 20 Wisdom saving throw for half damage).

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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