Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Played | 135 times |
Cloned | 31 times |
Created | 96 days ago |
Last Updated | Yesterday |
Visibility | Public |
Size | Huge |
Type | Elemental |
CR | 9 |
XP | 5000 |
Languages |
Armor Class | 17 |
HP Range | 150 - 150 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | Bludgeoning, Piercing, Slashing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Prone, Restrained |
strength
24
dexterity
12
constitution
20
intelligence
6
wisdom
12
charisma
14
The Dao stands towering over its surroundings, its stone-like body covered in rough, jagged edges that seem to shift and change. Glowing veins of molten rock pulse beneath its surface, illuminating its eyes that gleam with a greedy light, reflecting its paranoid nature.
Earthquake
The Dao can cause a localized earthquake in a 30-foot radius around it. Each creature in that area must succeed on a DC 18 Dexterity saving throw or take 22 (4d10) bludgeoning damage and be knocked prone.
Stone Grasp
The Dao can attempt to grapple a creature within 10 feet of it. If it succeeds, the target is restrained and takes 14 (4d6) bludgeoning damage at the start of each of its turns.
Summon Earth Elementals
The Dao can summon 1d4 smaller earth elementals to aid it in battle. These elementals appear in unoccupied spaces within 30 feet of the Dao.