Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.


Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one. How to Use the Prelude System: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) -Shackled Fate (Tahlia, Tink, Fetch) -Duskwarren (Dorian, Faith, Nira) -Custom Characters: Create a fitting prelude. PRELUDES: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong. -Shackled Fate (Tahlia, Tink, Fetch) The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back. -Duskwarren (Dorian, Faith, Nira) I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves. FIRST MESSAGE TO FRANZ: Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
Played135 times
Cloned31 times
Created
96 days ago
Last Updated
Yesterday
VisibilityPublic
Ferron
Ferron
Large Construct - CR 8
Ferron is a towering djinn forged from liquid mercury, embodying the raw essence of elemental metal. Razor-sharp blades emerge from its sleek, fluid form, reflecting light with a mesmerizing silver sheen. Its expressionless face bears glowing eyes like molten steel, instilling dread in those who meet its gaze. Ferron commands the arena with an overwhelming magnetic presence, bending metal to its will, summoning enchanted weapons, and effortlessly disarming its foes.
Details
SizeLarge
TypeConstruct
CR8
XP3900
LanguagesPrimordial, Infernal
Defenses
Armor Class19
HP Range180 - 180 (Avg: 180)
Damage VulnerabilitiesFire
Damage ResistancesSlashing
Damage ImmunitiesBludgeoning
Condition ImmunitiesNone
Stats

strength

22

dexterity

12

constitution

18

intelligence

8

wisdom

16

charisma

10

Appearance

Ferron stands at an imposing height, its body constantly shifting and shimmering like quicksilver. The sharp blades jutting from its form glint ominously, while its eyes burn with an intense, molten glow. The surrounding arena is filled with spinning razor blades and deadly traps, enhancing its menacing presence.

Actions

Magnetic Slam

Ferron strikes a target with a magnetic charge, dealing 25 (3d10 + 6) bludgeoning damage and pushing the target 10 feet.

Summon Blade (Recharge 5-6)

Ferron calls a weapon of enchanted metal (sword, axe, or hammer) that can deal 15 (2d10 + 4) slashing or piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service