Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 294 times |
Cloned | 56 times |
Created | 187 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
A large elemental embodying the fury of arcane storms, the Tempest Warden commands lightning and thunder with fierce control, protecting the balance of elemental forces.
Size | Large |
Type | Elemental |
CR | 12 |
XP | 8400 |
Languages | Auran, Common |
Armor Class | 18 |
HP Range | 100 - 102 (Avg: 101) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Arc Lightning Burst (Recharge 5–6)
The Warden releases a crackling burst of lightning in a 30-foot radius. Each creature in the area must make a DC 19 Dexterity saving throw, taking 45 (10d8) lightning damage on a failed save, or half on a success.
Multiattack
The Tempest Warden makes three slam attacks.
Slam
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 6) bludgeoning damage plus 14 (4d6) lightning damage.
Thunderous Roar (Recharge 6)
The Warden emits a deafening roar. Each creature within 40 ft. must succeed on a DC 18 Constitution saving throw or take 27 (6d8) thunder damage and be pushed 20 feet away and knocked prone. On a successful save, half damage and no prone.