Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 294 times |
Cloned | 56 times |
Created | 187 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
Once a proud silver dragon of Solaris, Selkrael stood against Alistair’s rise—but was defeated and left scarred by chromatic dragons. His wings were torn, his horn shattered, and his pride destroyed. He fled in shame to the barren Shatterhollow Isle, where he now isolates himself, haunted by failure. Though still driven by a sense of duty, he is paralyzed by guilt, no longer trusting himself to act justly or bravely.
Size | Huge |
Type | Dragon |
CR | 13 |
XP | 10000 |
Languages | Common, Draconic, Celestial |
Armor Class | 18 |
HP Range | 195 - 195 (Avg: 195) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Cold Breath (Recharge 5–6)
Selkrael exhales a blast of freezing air in a 30-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much on a success.
Multiattack
Selkrael makes three attacks: one with his bite and two with his claws.