Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 294 times |
Cloned | 56 times |
Created | 187 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
A large fiendish demon known for its droning sound that can incapacitate foes, resistant to cold, fire, and lightning, and immune to poison. It has a proboscis attack that deals piercing and necrotic damage, reducing the target's hit point maximum.
Size | Large |
Type | Fiend |
CR | 6 |
XP | 2300 |
Languages | Abyssal, telepathy 120 ft. |
Armor Class | 15 |
HP Range | 84 - 84 (Avg: 84) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Proboscis
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 16 (4d6 + 2) piercing damage plus 24 (7d6) necrotic damage, and the target's hit point maximum is reduced by an amount equal to the necrotic damage taken. If this reduces the target's hit point maximum to 0, the target dies. The reduction lasts until the target finishes a long rest or is affected by greater restoration.
Variant: Summon Demon (1/Day)
The chasme attempts a magical summoning, with a 30% chance to summon one chasme. The summoned demon appears within 60 feet, acts as an ally, cannot summon others, and lasts 1 minute or until dismissed or death.