Fantasy
Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Author's Note:
Starting Points by Character
📍Rotting Prison Cell
Title: The Crown’s Enemies
Characters: Zayn, Marek, Kaela, Rhazir, Rowan, Skara
Summary:
Locked in a decaying cell. Tortured. Interrogated. Labeled as enemies of the crown. No rights, no hope—unless they make their own.
⸻
📍Black Thorn
Title: Cargo of the Damned
Characters: Tink, Fetch, Tahlia
Summary:
Imprisoned aboard a slaver ship bound for an unknown fate. Chained, watched, and hours away from a likely sacrifice. Last chance to break free.
⸻
📍Duskwarren
Title: The Forgotten Streets
Characters: Dorian, Nira, Faith
Summary:
Not behind bars—but still trapped. Life in the shadows of Solrend’s slums means poverty, violence, and no way out. Unless they fight for it.
⸻
📍The Silent Rest
Title: The Dead Don’t Stay Buried
Character: Xander
Summary:
Woke up clawing through dirt. Buried in a mass grave, a burnt mark on your temple, and no answers. Just a second chance—and something dark watching.
Played | 294 times |
Cloned | 56 times |
Created | 187 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Lower Floors of the Western Gold Mines
Point of Interest
Details
Coordinates | (-48, -2232) |
Description
The air grows heavy with dust and the lingering scent of decay in the lower floors of the Western Gold Mine. Here, the golden veins are richer than ever, yet remain untouched—proof that even the Blackguards refuse to venture further. The miners speak in hushed tones of the horrors lurking below, and none dare descend past (-73, -2252). Still, on occasion, slaves are sent down—some as a desperate gamble for freedom, others as part of the Blackguards’ twisted amusements. No one has ever returned.
Appearance
The mines are dimly lit by flickering lanterns, with damp stone walls and narrow passages that twist and turn, creating a sense of claustrophobia. Shadows dance along the walls, hinting at the lurking dangers within.