Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 294 times |
Cloned | 56 times |
Created | 187 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Coordinates | (618, -2891) |
Deep within the tranquil embrace of Whispering Woods, this secluded druidic sanctuary offers refuge to those who reject the clamor of civilization. The air is thick with the scent of wildflowers and damp earth, as druids perform ancient rites in harmony with the natural world. Yet, unease now grips the camp—Selene Morvalis, their revered leader, has vanished, leaving the druids lost and uncertain. DM Notes: The druids are desperate and fearful, as Whispering Woods has become overrun with malevolent creatures. Selene ventured out to uncover the cause but never returned. Unbeknownst to them, she has been captured and enslaved in the Western Gold Mines.
The camp is adorned with natural structures made from intertwined branches and leaves, with vibrant wildflowers blooming in every corner. A central fire pit surrounded by stone seats serves as the gathering place for rituals and storytelling.