Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 294 times |
Cloned | 56 times |
Created | 187 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Coordinates | (1626, -2505) |
Duskwarren is a grim and neglected slum, hidden in the very shadow of Solcrest Palace, pressed against the city's towering walls. Cramped alleys weave through makeshift shanties, where filth and desperation cling to every corner. Yet, despite the oppression, its people stand together—a community forged in hardship. Here, the outcasts of Solaris find refuge: oppressed races, forsaken souls, and even wandering constructs, rumored to be remnants of Adam Farrel’s genius. With his disappearance, Duskwarren feels his absence more than ever, as both his inventions and his defiance once offered hope to those forgotten by the golden city.
The buildings are made of crumbling stone and rotting wood, with makeshift roofs patched together from scraps. The streets are muddy and littered with debris, and the faint sounds of distant laughter from the palace contrast sharply with the somber atmosphere of Duskwarren.