Fantasy
Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Author's Note:
Starting Points by Character
📍Rotting Prison Cell
Title: The Crown’s Enemies
Characters: Zayn, Marek, Kaela, Rhazir, Rowan, Skara
Summary:
Locked in a decaying cell. Tortured. Interrogated. Labeled as enemies of the crown. No rights, no hope—unless they make their own.
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📍Black Thorn
Title: Cargo of the Damned
Characters: Tink, Fetch, Tahlia
Summary:
Imprisoned aboard a slaver ship bound for an unknown fate. Chained, watched, and hours away from a likely sacrifice. Last chance to break free.
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📍Duskwarren
Title: The Forgotten Streets
Characters: Dorian, Nira, Faith
Summary:
Not behind bars—but still trapped. Life in the shadows of Solrend’s slums means poverty, violence, and no way out. Unless they fight for it.
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📍The Silent Rest
Title: The Dead Don’t Stay Buried
Character: Xander
Summary:
Woke up clawing through dirt. Buried in a mass grave, a burnt mark on your temple, and no answers. Just a second chance—and something dark watching.
Played | 294 times |
Cloned | 56 times |
Created | 187 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Cave of Echoing Screams Entrance
Point of Interest
Details
Coordinates | (1302, -1997) |
Description
The Cave of Echoing Screams is a foreboding cavern that emits eerie, echoing screams at night, drawing the curious and the foolhardy alike. As adventurers delve deeper, the cacophony intensifies, disorienting them with its deafening volume, while subterranean monsters lurk in the shadows, adapted to hunt in the darkness. DM note: the player can walk through this POI while being chased by the Minostalker and get to (1287,-1539) by either hiding, avoiding, running or defeating the Minostalker.
Appearance
The cave mouth is wide and gaping, framed by jagged rocks and overgrown with dark moss. Inside, the walls glisten with strange crystalline formations that pulse with a faint, ominous light, casting eerie shadows throughout the labyrinthine tunnels.