Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 294 times |
Cloned | 56 times |
Created | 187 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Coordinates | (727, -4155) |
A dreaded sight upon the Azure Expanse, The Black Thorn is a warship of blackened ironwood and spiked hull plating, its jagged sails dyed in deep crimson. A relentless vessel of the Blackguards, it ferries prisoners across the abyssal waters to their final destination—Dreadspire Asylum. No chains rattle upon its deck; those who board in shackles never leave. The air aboard is thick with dread, the silence broken only by the murmured prayers of the condemned and the barked orders of the Blackguards. Beneath the deck, the darkness is absolute, the stench of blood and decay clinging to the wood. Here, the trainee Blackguards are hardened, learning that mercy is weakness and obedience is survival. No one escapes The Black Thorn. Those delivered to Dreadspire Asylum are not prisoners; they are offerings. Sacrifices to the unholy reign of King Alistair Malvorn, their fates sealed the moment the ship left shore.
The ship is a dark, imposing galleon with black sails that seem to absorb the light around them. Its hull is reinforced with iron, and the deck is lined with guards, while the lower decks echo with the cries of the imprisoned.