Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 294 times |
Cloned | 56 times |
Created | 187 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Coordinates | (1634, -227) |
At the peak of Wuthering Summit lies a temple not built by mortal hands, but summoned from the heavens by Lathander himself. Here, the mythical Mjölnir rests upon an ancient pedestal, its power crackling in the air like a storm waiting to be unleashed. The howling winds carry whispers of a forgotten king, and the swirling mists obscure the presence of a towering ethereal guardian. Zephyros, The Tempest Warden, materializes and fades like a wisp of smoke, watching over the pedestal with unwavering vigilance. It does not guard the hammer out of loyalty to Alistair’s rule, nor to those who came before him—but as a final safeguard against the corruption that plagues Solaris. Only one deemed truly worthy shall claim Mjölnir.
The pedestal is made of ancient stone, intricately carved with runes that glow faintly in the mist. The ethereal guardian appears as a towering figure, shifting and translucent, with eyes that shimmer like stars in the night sky.