Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 294 times |
Cloned | 56 times |
Created | 187 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Coordinates | (2338, -1098) |
The Water Chamberr is a vast, shifting expanse of water, with deep pools, rising and falling tides, and swirling whirlpools that seem to pulse with life. The chamber is filled with illusions of aquatic creatures and shimmering reflections that make it hard to determine reality. The air is damp, and the distant sound of crashing waves echoes throughout. In the heart of the chamber stands the Marid, a proud, arrogant genie of the waters, with skin like flowing water and eyes gleaming with the essence of the oceans. He mocks those who enter, testing their ability to withstand the elemental power of water. Prize for defeating Marid: Elemental Conqueror's Chestplate
The chamber is a mesmerizing sight, with deep blue waters that shift in hue and intensity, reflecting the light in a way that creates the illusion of movement. The Marid, with skin like flowing water and eyes that shimmer like the ocean, stands as a formidable presence amidst the swirling currents.