Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 294 times |
Cloned | 56 times |
Created | 187 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Coordinates | (2430, -1097) |
The Chamber of Earth is an imposing arena surrounded by towering stone walls, with the ground shifting beneath your feet. The arena is filled with uneven, jagged stone surfaces and massive boulders that seem to move of their own accord, threatening to crush any who venture too close. The air is thick with dust, and the faint rumble of the earth’s deep power echoes through the chamber. Dao stands in the center of the arena, a towering djinn carved from living stone. His body is covered in ancient runes and veins of precious metals, and his eyes glow with the fierce light of greed. The Dao’s presence causes the ground to tremble, and he manipulates the very earth itself, causing earthquakes, shifting stone platforms, and summoning smaller earth elementals to fight by his side. Prize for Defeating Dao: Elemental Conqueror's Gloves
The arena is filled with uneven stone surfaces and boulders that seem to move on their own, creating a sense of constant danger. In the center stands a towering Dao, a djinn of living stone, adorned with ancient runes and glowing eyes that reflect his greed.