Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 294 times |
Cloned | 56 times |
Created | 187 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Coordinates | (2386, -1101) |
The Metal Chamber is a vast, echoing arena entirely constructed from gleaming metal, where the air hums with a palpable energy. At its center stands Ferron, a towering djinn forged from liquid mercury, radiating an overwhelming magnetic presence that bends metal to its will. Its expressionless face bears glowing eyes like molten steel, instilling dread in those who meet its gaze. Ferron commands the arena with an overwhelming magnetic presence, bending metal to its will, summoning enchanted weapons, and effortlessly disarming its foes. Prize for Defeating Ferron: Elemental Conqueror's Trousers.
The chamber's walls are smooth and reflective, creating a disorienting effect as light dances across the surface. Ferron, with its razor-sharp blades and molten steel eyes, looms ominously, casting an aura of dread over all who enter.