Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 265 times |
Cloned | 49 times |
Created | 156 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (175, -803) |
Located in the heart of Elderhaven, the guild is a grand stone hall adorned with banners of a crossed sword and quill. Inside, adventurers gather to share stories, accept quests, and negotiate contracts. A massive job board dominates the main chamber, alongside a bar. Upstairs, private rooms serve for negotiations. Guild Leader: Rhasa FlamestrikeA brass dragonborn with golden scales, Rhasa is a battle-hardened warrior and shrewd businesswoman. She values skill and determination, requiring applicants to complete a trial mission before joining. Missions (Northwind Barrens): Easy (Lv 3-5): 100 gp (e.g., clear a goblin camp, escort caravan). Medium (Lv 6-8): 500 gp (e.g., hunt a beast, stop bandits). Hard (Lv 9-12): 1000 gp (e.g., slay a rogue mage, retrieve a relic). Elite (Lv 12-15): 1500 gp (e.g., defend a settlement, defeat a monstrous entity). DM Notes: Use existing POIs, balance rewards, and adjust difficulty based on party strength.
The hall is a majestic stone structure with high ceilings, large windows, and intricate carvings. Inside, the atmosphere buzzes with excitement and camaraderie, illuminated by warm lanterns and filled with the scent of ale and adventure.