Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness.


Author's Note: THANK YOU FOR CLICKING ON MY WORLD! THE CROWNLANDS OF SOLARIS ARE CURRENTLY UNDERGOING A MAJOR REWORK FOLLOWING THE GREAT UPDATE. MAPS, ITEMS, NPCs, AND MUCH MORE ARE BEING ADDED TO EVERY POINT OF INTEREST. STAY TUNED!
Played265 times
Cloned49 times
Created
155 days ago
Last Updated
Yesterday
VisibilityPublic
Spirit Guardians
ConjurationLevel 3
Spirit Guardians

Description

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

Spell Details
Level3
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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