
Fantasy
After a magical catastrophy, Chararia was thrust back into the age of swords and sorcery.
Author's Note: Chararia was a world on the brink of the space age before the catastrophy. Now, all knowledge of the modern world (which was primarility stored in the cloud) is inaccessable, and civilization has reverted to more...primal ways of living.
Played | 1 times |
Cloned | 0 times |
Created | 358 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Merrow
CR 2•Large Monstrosity

HP Range18 - 72 (Avg: 45)
AC13
XP450
Details
Size | Large |
Type | Monstrosity |
CR | 2 |
XP | 450 |
Languages | Abyssal, Aquan |
Defenses
Armor Class | 13 |
HP Range | 18 - 72 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
Multiattack
The merrow makes two attacks: one with its bite and one with its claws or harpoon.