
Fantasy
After a magical catastrophy, Chararia was thrust back into the age of swords and sorcery.
Author's Note: Chararia was a world on the brink of the space age before the catastrophy. Now, all knowledge of the modern world (which was primarility stored in the cloud) is inaccessable, and civilization has reverted to more...primal ways of living.
Played | 1 times |
Cloned | 0 times |
Created | 358 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Lamia
CR 4•Large Monstrosity

HP Range39 - 156 (Avg: 98)
AC13
XP1100
Details
Size | Large |
Type | Monstrosity |
CR | 4 |
XP | 1100 |
Languages | Abyssal, Common |
Defenses
Armor Class | 13 |
HP Range | 39 - 156 (Avg: 98) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
Multiattack
The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.