
Fantasy
After a magical catastrophy, Chararia was thrust back into the age of swords and sorcery.
Author's Note: Chararia was a world on the brink of the space age before the catastrophy. Now, all knowledge of the modern world (which was primarility stored in the cloud) is inaccessable, and civilization has reverted to more...primal ways of living.
Played | 1 times |
Cloned | 0 times |
Created | 358 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Zone of Truth
Enchantment•Level 2

Description
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the fate and can avoid answering questions she would normally have responded with a lie. Such a creature can remain evasive in his answers as they remain within the limits of truth.
Spell Details
Level | 2 |
Range | 60 |