A setting of chivalric heroes who all live up to courageous ideals. Played purely straight.
Played | 6 times |
Cloned | 0 times |
Created | 18 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
Corrupted Wolves are wolves that have been twisted and corrupted by dark, often angelic, magic. They are driven by a ravenous hunger and a desire to spread their corruption to all living things.
Size | Medium |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | None |
Armor Class | 13 |
HP Range | 22 - 22 (Avg: 22) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage plus 2 (1d4) necrotic damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or become poisoned until the end of its next turn.
Corrupted Howl (Recharge 5-6)
The wolf can use its action to howl, creating a chilling sound that carries up to 300 feet. Each creature within 30 feet of the wolf that can hear the howl must succeed on a DC 11 Wisdom saving throw or become frightened until the end of the wolf's next turn. A creature that succeeds on this saving throw is immune to the howl of all Corrupted Wolves for the next 24 hours.