Daselushul - The Heavenly Realm world illustration - Angelic theme
Angelic

Daselushul - The Heavenly Realm

G
GiganGran

A setting of chivalric heroes who all live up to courageous ideals. Played purely straight.


Author's Note: This world is intended to be populated by purely good NPCs, factions, and items. With the goal of generating everything to the purest ideal standards.
Played6 times
Cloned0 times
Created
18 days ago
Last Updated
1 days ago
VisibilityPublic
Vine Lasher
CR 2Large Plant
Vine Lasher
HP Range45 - 45 (Avg: 45)
AC13
XP450

Description

Born from areas tainted by misguided attempts to purify nature, Vine Lashers are animated masses of thorny vines, driven to ensnare and constrict those they deem impure.

Details
SizeLarge
TypePlant
CR2
XP450
LanguagesNone
Defenses
Armor Class13
HP Range45 - 45 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Entangling Aura (Recharge 5-6)

The Vine Lasher magically emits an aura of entangling vines in a 10-foot radius. That area is difficult terrain for creatures other than the Vine Lasher. Any creature that starts its turn in the area must succeed on a DC 12 Strength saving throw or be restrained. A creature can use its action to make a DC 12 Strength check, freeing itself or another creature within reach on a success.

Vine Lash

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 4 (1d8) poison damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the Vine Lasher can't use this attack on another target.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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