A setting of chivalric heroes who all live up to courageous ideals. Played purely straight.
Played | 6 times |
Cloned | 0 times |
Created | 18 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
Born from areas tainted by misguided attempts to purify nature, Vine Lashers are animated masses of thorny vines, driven to ensnare and constrict those they deem impure.
Size | Large |
Type | Plant |
CR | 2 |
XP | 450 |
Languages | None |
Armor Class | 13 |
HP Range | 45 - 45 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Entangling Aura (Recharge 5-6)
The Vine Lasher magically emits an aura of entangling vines in a 10-foot radius. That area is difficult terrain for creatures other than the Vine Lasher. Any creature that starts its turn in the area must succeed on a DC 12 Strength saving throw or be restrained. A creature can use its action to make a DC 12 Strength check, freeing itself or another creature within reach on a success.
Vine Lash
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 4 (1d8) poison damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the Vine Lasher can't use this attack on another target.