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Fantasy

Game of Thrones: Conquerer

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Rathatri

Full Map of Westeros, 1:1. Be a Dragon or Dragonrider, or the Night King or as the Night's Watch!

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Barrowton

Barrowton

Barrowton is a prominent northern town, characterized by its historical significance and the imposing Barrow Hall, the seat of House Dustin. It lies amidst the barrowlands, strategically positioned at the convergence of two rivers that flow southward toward the Saltspear, creating a rich tapestry of natural beauty and cultural heritage.

Blackcrown

Blackcrown

Blackcrown is the ancestral seat of House Bulwer, a formidable stronghold that looms over the northern shore of Whispering Sound. Surrounded by the stunning vistas of the southwestern Reach, this majestic fortress serves as a reminder of the house's power and history. Its twisted towers and wind-carved stones resonate with the haunting melodies of the Singing Cliffs, creating an atmosphere both enchanting and eerie.

Blackmont

Blackmont

Blackmont is the formidable seat of House Blackmont, a noble house steeped in the rich history of Dorne. Nestled near the confluence of two rivers that form the Torentine, this stronghold is surrounded by the arid beauty of the western Red Mountains, with its imposing structures standing defiantly against the harsh landscape.

Blackwater Bay

Blackwater Bay

Blackwater Bay is a vast and turbulent body of water that stretches across the eastern crownlands of Westeros, reflecting the chaotic history of the region. At its edge lies the bustling city of King's Landing, where the mighty Blackwater Rush feeds into the bay, creating a powerful current that symbolizes the confluence of power and ambition in the Seven Kingdoms. Locals often refer to the waters as a grim reminder of betrayal and strife, as 'Waters' has become a common surname among the inhabitants.

Braavos

Braavos

Braavos, known as the wealthiest of the Free Cities, is a breathtaking location situated in the Great Lagoon at the convergence of the Narrow Sea and the Shivering Sea. It's often referred to as the 'bastard daughter of Valyria' and possesses an air of mystery and grandeur. The city is famous for its hundred isles, supported by a network of waterways that weave around stunning marble structures, opulent markets, and secretive alleys that hint at untold stories and treasures. The skyline is punctuated by towers, each adorned with colorful banners that flutter in the sea breeze, while imposing statues pay homage to long-forgotten deities.

Casterly Rock

Casterly Rock

Perched on a towering cliff, Casterly Rock serves as the formidable seat of House Lannister, overlooking the bustling harbor of Lannisport and the vast expanse of the Sunset Sea. The castle's imposing stone walls are imbued with rich history, while its grandeur is echoed by the elite household that resides within, including the wise Maester Creylen and the skilled Vylarr, among others.

Castle Black

Castle Black

Castle Black stands as the formidable stronghold of the Night's Watch, serving as both their home and the seat of their Lord Commander. With its towering stone walls and imposing battlements, the castle is a bastion against the darkness that lies beyond the Wall. Positioned centrally between Queensgate and Oakenshield, and a short distance from the village of Mole's Town, it commands a stark view of the icy lands of the north. Many in the The Night's Watch consider the Wildlings to be little more than animals to slaughter.

Castle Cerwyn

Castle Cerwyn

Castle Cerwyn is the ancestral stronghold of House Cerwyn, a proud family located in the northern realms. Nestled by the western branch of the White Knife river, its strategic position enhances its prominence. Due to its proximity, the Cerwyns frequently pay visits to the Starks of Winterfell, making the journey in less than half a day's ride.

Castle Pyke

Castle Pyke

Castle Pyke stands majestically on the rugged shores of the Iron Islands, serving as the ancestral seat of House Greyjoy. Its imposing stone walls rise dramatically against the crashing waves, a testament to the resilience of its lords who have ruled these islands since Aegon's Conquest. The castle is not just a fortress but a symbol of the Greyjoys' longstanding legacy and their dominion over the sea.

Castle Starfall

Castle Starfall

Perched majestically on an island in the Torentine River where it spills into the shimmering Summer Sea, Castle Starfall stands as a testament to ancient craftsmanship. Its formidable walls echo tales of yore while the towering Palestone Sword, a revered structure within the castle, rises proudly over the western Red Mountains, casting long shadows over the tranquil waters below. To the northeast, the distant silhouette of High Hermitage can be glimpsed, a reminder of noble ties anchored in heritage.

Cave Islet

Cave Islet

The Cave Islet is a mystical pocket of land, surrounded by the shimmering azure waters of the sea. Its rugged cliffs are adorned with vibrant moss and luminescent fungi, and the entrance to the cave is shrouded in swirling mist, beckoning adventurers with promises of hidden treasures within. The echoes of dripping water and the occasional soft rustle of unseen creatures fill the air, creating an atmosphere of intrigue and mystery.

Clegane's Keep

Clegane's Keep

Clegane's Keep, the imposing seat of House Clegane, stands as a rugged fortress in the westerlands, perched on a rocky outcrop. Its towering stone walls, weathered by time and battles past, serve as a formidable barrier against any would-be attackers. The surrounding landscape is characterized by rolling hills and dense forests, providing both beauty and concealment. Inside, the keep is filled with echoes of its storied past, housing paintings of legendary warriors and a grand hall where feasts are held in honor of allies and kin alike.

Cornfield

Cornfield

Cornfield serves as the ancestral seat of House Swyft, a noble family known for their wealth and influence over the land. Historically a fertile region, the fields are lush with golden grains and surrounded by modest homesteads, where farmers tend to their crops under the watchful protection of the Swyft banners. The area also features scattered orchards and a tranquil stream that runs through the estate, providing sustenance to both the people and the land.

Crakehall Castle

Crakehall Castle

Crakehall Castle serves as the proud seat of House Crakehall, reigning over the southwestern westerlands. Nestled along the Searoad, it overlooks the shimmering expanse of the Sunset Sea, strategically positioned between the vibrant Lannisport to the north and the tranquil Old Oak to the south. Nearby, lush cornfields stretch towards the horizon, while the serene Red Lake glimmers in the distance, and an expansive forest surrounds the castle, providing both resources and a natural barrier.

Craster's Keep

Craster's Keep

Perched on a windswept ridge, Craster's Keep is a rugged stronghold where the harsh realities of life in the North converge with unsettling secrets. The cold, stone walls provide a fortress against the frigid winds and wild creatures outside, while the complex of low buildings and scattered tents hints at the strange customs upheld by its inhabitants. Within its confines lies an air of tension, as the balance of survival and subservience hangs heavily in the grim atmosphere.

Crossroads Inn

Crossroads Inn

Nestled at the junction of three major routes, the Crossroads Inn is a bustling haven for travelers and merchants alike. It serves as a pivotal meeting point between the Kingsroad, River Road, and High Road, with rooms that accommodate weary souls seeking rest and respite. The inn is steeped in history, echoing tales of its former names like the Old Inn and the Clanking Dragon, offering a sense of nostalgia to those who have crossed its threshold.

Deepwood Motte

Deepwood Motte

Deepwood Motte serves as the ancestral seat of House Glover, nestled in the dense and mystical wolfswood of the north. This wooden motte-and-bailey castle is surrounded by towering trees, deep shadows, and the faint sounds of wildlife, creating an aura of mystery. Its strategic position east of Sea Dragon Point offers breathtaking views of the rugged coastline, adding to its fortitude against any would-be invaders.

Dragon Gate

Dragon Gate

The Dragon Gate serves as a formidable entrance to King's Landing, standing tall and imposing at the northern corner of the city walls, near Rhaenys's Hill. This ancient gate is adorned with elaborate dragon carvings and engravings that tell the storied history of the city and its rulers, and it is heavily guarded by stern soldiers, ensuring that only those with the right purpose may enter.

Dragonstone

Dragonstone

Dragonstone is an ancient castle perched atop the rocky shores of its namesake island, acting as the first line of defense at the entrance to Blackwater Bay. Originally the stronghold of House Targaryen and fortified by the Valyrian Freehold, the castle carries the weight of its dark history and legends of dragons. Its ominous silhouette casts a long shadow over the waters below, compelling both awe and fear in all who approach.

Drake's Lair

Drake's Lair

The underground dragon chamber, known as Drake's Lair, serves as the resting place and horde of a slumbering dragon. The air is thick with a sense of ancient power, and the walls glisten with veins of precious metals, suggesting the opulence contained within. Gigantic skeletal remains of unfortunate adventurers adorn the corners, remnants of those who dared to trespass. Low echoes resonate as the dragon dreams, combined with the faint sound of dripping water from the ceiling.

Draks Lair

Draks Lair

This underground dragon chamber serves as the lair of an ancient dragon. The air is thick with the scent of smoke and sulfur, and the walls are lined with gleaming scales shed from the great beast over centuries.

Duskendale

Duskendale

Duskendale is a bustling port town known for its trade and maritime activities. With its vibrant marketplaces and diverse population, the town is a hub of commerce and culture, reflecting both its storied past under the Darklyns and its current stewardship by House Rykker.

Eastwatch-by-the-Sea

Eastwatch-by-the-Sea

Eastwatch-by-the-Sea is a stronghold of the Night's Watch, perched on a grey, windswept shore by the Bay of Seals. The castle stands guard against the encroaching dangers of the east, with a small community of fisherfolk nearby managing to eke out a living amidst the relentless sea winds. Here, the valorous Cotter Pyke commands the chain of duty, supported by Maester Harmune's wisdom, all while promising young ranger Iron Emmett trains for his potential role in the Night's Watch.

Feastfires

Feastfires

Feastfires serves as the illustrious seat of House Prester, commanding a strategic position at the southwestern tip of a picturesque peninsula overlooking the Sunset Sea. Its imposing structure stands as a testament to the power and influence of House Prester in the westerlands, surrounded by stunning coastal views and vibrant flora unique to the area.

Flea Bottom

Flea Bottom

Flea Bottom is the poorest slum in King's Landing, notorious for its squalid conditions and lawlessness. Streets are filled with the cries of street vendors and the hustle of desperate citizens. A pervasive stench of refuse and neglect hangs in the air, while shadows of shady dealings lurk around every corner. It is a chaotic blend of makeshift shelters, tattered awnings, and the occasional glimmer of contraband magic items traded in hidden alleys.

Gate of the Gods

Gate of the Gods

The Gate of the Gods stands as a formidable entrance to King's Landing, adorned with intricate carvings that depict mythical beings and ancient deities, their eyes eerily following passersby. This colossal gatehouse, situated at the western corner of the towering walls, features a secure, windowless guard room, ensuring vigilance over all who approach. The Kingsroad, a vital artery of travel, flows into the city from the north, greeting newcomers with its imposing presence.

Ghost Hill

Ghost Hill

Ghost Hill is the ancestral seat of House Toland, overlooking the vast expanse of the Sea of Dorne. The site is steeped in history, with ancient ruins and a crumbling fortress that tell tales of battles long past. The gentle sound of waves crashing against the jagged cliffs provides a haunting soundtrack to this once-magnificent stronghold. Its stark beauty and strategic position near the Broken Arm make it a significant point in the region.

Godsgrace

Godsgrace

Godsgrace serves as the noble seat of House Allyrion, commanding a picturesque view over the northern shore of the Greenblood River. It is a strategic location positioned near the joining of the Vaith and the Scourge rivers, surrounded by lush greenery and vibrant flora characteristic of Dorne.

Goldengrove

Goldengrove

Nestled east of Red Lake, Goldengrove stands as a proud seat of House Rowan, overlooking the serene river that flows south from the hills of Silverhill towards Highgarden. The castle's majestic architecture is surrounded by lush groves, vibrant with golden-hued leaves that shimmer under the sun, creating a picturesque landscape that invites both admiration and envy.

Great Norvos

Great Norvos

Great Norvos, one of the nine Free Cities, stands as a bastion of culture and trade within the interior of Essos, nestled between the bustling cities of Pentos and Qohor. Its winding streets are filled with vibrant marketplaces, richly adorned temples, and the sounds of artisans at work, reflecting the city's independent spirit and diverse populace.

Greywater Watch

Greywater Watch

Greywater Watch, the seat of House Reed, is an enigmatic castle built upon a crannog in the treacherous swamps of the Neck. This unique fortress is notorious for its ability to drift, making it nearly impossible for foes or even ravens to locate it. The eerie waters surrounding the castle teem with fog, and the lack of a maester or knights adds to its haunting isolation.

Guildhall of the Alchemists

Guildhall of the Alchemists

The Guildhall of the Alchemists stands as a beacon of knowledge and innovation, welcoming aspiring alchemists and seasoned practitioners alike. It features sprawling laboratories, a grand meeting room adorned with ancient alchemical symbols, and vials of various potions lining the shelves. Visitors can often find members engaged in heated discussions about their latest experiments while the scents of herbs and chemicals blend in the air.

Gulltown

Gulltown

Gulltown is a bustling port city known for its strategic location on the northern tip of the Bay of Crabs. Ruled by House Grafton, it serves as the largest settlement in the Vale of Arryn, although it is dwarfed in size compared to greater cities like King's Landing. The city also houses a cadet branch of House Arryn, contributing to its noble legacy. The air is often filled with the sounds of gulls and the activity of merchants and sailors, reflecting its vibrant trade culture.

Hammerhorn

Hammerhorn

Perched atop the rugged slopes of the Hardstone Hills, Hammerhorn embodies the indomitable spirit of House Goodbrother, serving as their ancestral seat. Surrounded by powerful stone walls and a foreboding atmosphere, the castle stands as a testament to the strength and resilience of its inhabitants, while the knowledge of its wise maester, Murenmure, adds an air of mystery and intrigue.

Hardhome

Hardhome

an isolated settlement perched on the edge of an icy cliff, where the cold waters of the ocean crash violently against the frozen rocks. The village is a haunting mix of survival and despair, with its inhabitants engaging in daily struggles against both the elements and the lurking threats of the undead. The ever-present chill fills the air, as if winter itself has claimed dominion over this land.

Harrenhal

Harrenhal

Harrenhal, the largest castle in the Seven Kingdoms, stands as a dark and ruinous testament to history, once thriving under House Whent. Its vast holdings encompass fertile lands that stretch far into the riverlands, while the nearby Harrentown buzzes quietly with the remnants of life around the decaying fortress. The specter of dragonfire continues to loom over the ancient stones, casting a shadow of doom and despair.

Haunted Forest

Haunted Forest

a haunted forest where the trees seem to whisper secrets of the past. Shadows dance among the gnarled roots and fog and ice clings to the ground, creating an eerie atmosphere. This place is said to be cursed, guarding their sagas amidst the ever-watching trees. Locals say white walkers roam the woods.

Heart's Home

Heart's Home

Heart's Home is a majestic castle perched on the northern shore of the Vale of Arryn, serving as the proud seat of House Corbray. Surrounded by the breathtaking landscape of glacial rivers and forests, it stands as a testament to the history and power of its lineage, holding fealty to the prestigious House Arryn of the Eyrie. Dominating the narrow bay where the river flows, the castle commands the area, with the forest rising to the north and the mountain range separating it from the Eyrie to the south.

Hellholt

Hellholt

Hellholt, the imposing seat of House Uller, looms majestically over the river Brimstone, its stone walls and towers casting a long shadow across the parched landscape of southern Dorne. This stronghold, steeped in history and ambition, is not only a fortress but also a symbol of power in the region, positioned strategically between Sandstone and Vaith.

High Heart

High Heart

High Heart is a sacred site for the children of the forest, revered for its towering presence over the surrounding flatlands. The hill is encircled by thirty-one ancient weirwood stumps, remnants of trees that once stood tall, whispering secrets of the past to those who visit. The hill's height provides a safe haven, offering a vantage point that makes it difficult for intruders to approach unnoticed.

High Hermitage

High Hermitage

High Hermitage stands as a majestic fortress seat of House Dayne, perched high atop the Red Mountains of Dorne. This formidable stronghold overlooks the sprawling valleys below, serving as a symbol of power and resilience amidst the rugged terrain. Its ancient stone walls are etched with the history of its noble lineage, and vibrant banners of House Dayne flutter in the warm southern breeze, signaling its significance in the region.

Highgarden

Highgarden

Highgarden is a majestic castle and the seat of House Tyrell, strategically located where the ocean road meets the roseroad, making it a vital crossroads in the Reach. The castle is a beacon of chivalry in the Seven Kingdoms and houses Lord Mace Tyrell along with his household, including Lord Seneschal Garth Tyrell, Maester Lomys, master-at-arms Ser Vortimer Crane, and the entertaining fool Butterbumps, while Igon Vyrwel leads the guards.

Hornvale

Hornvale

Hornvale, the esteemed seat of House Brax, is a fortified settlement nestled within the rolling hills and rugged mountains of the eastern westerlands. Its strategic location near the headwaters of the Red Fork ensures both a bountiful water supply and a commanding view of the surrounding landscape, making it a vital stronghold in this region. The settlement thrives on the resources of the nearby Golden Tooth and remains vigilant against threats from Deep Den and the Goldroad.

Hornwood Castle

Hornwood Castle

Hornwood Castle stands as a formidable stronghold in the heart of the Hornwood forest, its stone walls entwined with creeping vines and surrounded by towering trees. The castle serves as the seat of House Hornwood, ruled by Lord Halys Hornwood with the wise counsel of Medrick, the maester. Overlooking the northwestern edge of the Sheepshead Hills, it shares borders with both the lands of House Manderly and House Bolton to the north, making it a strategic location of power and influence.

House Goodbrother of Shatterstone

House Goodbrother of Shatterstone

House Goodbrother, a prestigious noble house originating from the Iron Islands, surrounds themselves with the rugged beauty of Shatterstone on Old Wyk. Their ancestral stronghold stands resilient against the crashing waves, representing both their heritage and their maritime strength.

Ironoaks Castle

Ironoaks Castle

Ironoaks Castle serves as the proud seat of House Waynwood, an imposing structure overlooking a serene lake in the Vale of Arryn. Surrounded by dense woods, it stands as a symbol of power and history, with the flow of a river snaking its way eastward from the lake towards the narrow sea.

Karhold

Karhold

Karhold serves as the formidable seat of House Karstark, nested among the lush, forested banks of a winding river. Its imposing grey stone walls rise against the backdrop of the towering Grey Cliffs, representing strength and resilience in the northern wilderness. The surrounding forests teem with wildlife, and the sound of flowing water creates a serene atmosphere, broken only by the occasional clash of swords during training or the merry laughter of feasts within its halls.

Kayce

Kayce

Kayce is the stronghold of House Kenning, a prominent family in the westerlands. The castle stands proudly along the Sunset Sea, offering stunning views from its towering walls. The walled town surrounding the castle is alive with the hustle and bustle of daily life, as traders and townsfolk prepare for the next feast at the nearby Feastfires.

Kingsgrave

Kingsgrave

Kingsgrave is the majestic seat of House Manwoody, nestled within the Red Mountains. Strong and imposing, the castle commands respect and awe with its formidable stone walls and battlements. The surrounding landscape features craggy peaks and rolling hills, with the path of the Prince's Pass winding through its majestic setting, linking distant regions.

Kingswood

Kingswood

the expansive Kingswood, rumored to be a meeting place for the nobility of days long past. Ancient trees tower above, their trunks thick with age, and the air is filled with the melodic sounds of chirping birds and rustling leaves. Legends speak of a hidden spring at the center, believed to grant visions of the future to those deemed worthy.

Last Hearth

Last Hearth

Last Hearth serves as the fortified seat of House Umber, standing resolute in the northern wilderness. Nestled close to the Gift and surrounded by dense forests, it is both a stronghold and a beacon of the North’s defiance against the encroaching winter. Its towering walls are often covered in frost, and the great hall is adorned with trophies of past battles against the cold and the many creatures that lurk in the shadows.

Lemonwood

Lemonwood

Lemonwood serves as the opulent seat of House Dalt in the sun-soaked region of Dorne. Known for its lush landscapes and vibrant lemon groves, this estate embodies the rich history and power of its noble lineage as it overlooks the shimmering waters of the Greenblood River, just south of its mouth near the bustling trade hub of Planky Town.

Lion Gate

Lion Gate

The Lion Gate serves as a crucial point of entry into King's Landing, marking the start of the Goldroad to Lannisport in the westerlands. Unlike the more ornate Gate of the Gods, the Lion Gate boasts a sturdy and utilitarian design, symbolizing the strength of the city rather than its grandeur. Here, the watchful gold cloaks, known as 'lions', diligently guard the passage, ensuring that only those who are deemed worthy may pass through to the bustling city within.

Meereen

Meereen

Meereen, the northernmost and largest of the Slaver Cities, looms with a chilling grandeur, dominated by the influence of the Great Masters, the heads of the city's slaving families. With harsh governance and a fierce reputation, it stands as a stark reminder of the dark realities of slavery.

Mole's Town

Mole's Town

Nestled close to Castle Black and hidden beneath the shadow of the Wall, Mole's Town is a small village along the winding path of the kingsroad in Brandon's Gift. The settlement is characterized by its humble, earthen homes built into the hillside, creating a network of burrows that resonate with the whispers of its resourceful residents. Despite its proximity to the looming threat of the north, the community of 'moles' thrives on its unique culture and camaraderie, coexisting with the ever-watchful Night's Watch just a stone's throw away.

Myr

Myr

Myr, one of the Free Cities of western Essos, boasts a bustling harbor and vibrant marketplaces filled with exotic goods and enchanting aromas. Known for its skilled artisans and traders, the city is a melting pot of cultures and traditions, with lively festivals echoing through its streets. The rhythm of the waves from the Sea of Myrth adds a soothing backdrop to the daily hustle and bustle of its citizens.

Nagga's Hill

Nagga's Hill

Nagga's Hill is a majestic and haunting site on the isle of Old Wyk, dominated by the skeletal remains of the colossal sea dragon Nagga. Towering over the serene Nagga's Cradle, this location evokes a sense of ancient mystery and raw power, with the stone ribs of the dragon serving as a reminder of bygone ages and the legends that surround them.

Nightsong

Nightsong

Nightsong serves as the formidable seat of House Caron, positioned strategically in the southwestern stormlands. Surrounded by the rugged terrain of the Dornish Marches, this majestic castle looms majestically north of the Prince's Pass and the imposing Red Mountains. Its ramparts provide a commanding view of the stormy skies that frequently cloak the region, contributing to its ominous reputation.

Old Anchor

Old Anchor

Old Anchor serves as the ancestral seat of House Melcolm, a proud lineage steeped in tradition and honor. Nestled in the Vale of Arryn, this formidable stronghold overlooks the tranquil waters where a river meets the narrow sea, providing both a strategic vantage point and a picturesque landscape. The surrounding lands are filled with ancient trees and rolling hills, creating an air of serene beauty juxtaposed with the history of its noble occupants.

Oldcastle

Oldcastle

Oldcastle, the formidable seat of House Locke, stands as a bastion of strength and heritage on the northern shore of the Bite. With its weathered stone walls and imposing towers, it overlooks the shimmering waters, offering a strategic vantage point to ward off potential threats from the sea while maintaining a watchful eye towards White Harbor to the southeast and the mysterious Three Sisters to the north.

Oldtown

Oldtown

Oldtown is a thriving city steeped in history, built by the First Men and showcasing the architectural grandeur of its storied past. With its strategic position on the Whispering Sound, the cobbled streets bustle with the activity of merchants and scholars alike, as the shadows of the majestic Hightower loom over the skyline. The Citadel, home to wise maesters, and the revered Starry Sept stand as testaments to the city's legacy, making it a center of learning and faith in the Reach.

Pebbleton

Pebbleton

Pebbleton is a bustling village on the eastern coast of Great Wyk, characterized by its square towerhouse, which stands proudly at the center. This towerhouse, belonging to House Merlyn, is flanked by four sturdy turrets at each corner. The surrounding hovels are crowded and quaint, housing several thousand villagers, most of whom earn their livelihood through the rich fisheries of the region. The sounds of the sea blend with the vibrant life of the village, creating an atmosphere of hardworking resilience.

Pentos

Pentos

Pentos is a vibrant and bustling port city, known for its diverse population and rich trade routes. The harbor is filled with colorful ships from various cultures, and the air is filled with the scent of exotic spices and the sound of merchants calling out to sell their wares. The streets are alive with activity, as locals and travelers alike barter for goods, and cafes overflow with patrons enjoying the local cuisine.

Pinkmaiden

Pinkmaiden

Pinkmaiden Castle, the proud seat of House Piper, rises majestically along the banks of the Red Fork in the southwestern riverlands. This stronghold serves as a pivotal center for the surrounding region, steeped in the legacy of its noble lineage. With sweeping views of the lush landscape and the gentle flow of the river, it stands as a testament to the strength and resilience of House Piper in the face of time.

Planky Town

Planky Town

Planky Town is a bustling trading hub at the mouth of the Greenblood River, offering a vibrant marketplace where merchants and travelers gather. With its strategic location near Lemonwood, it serves as the largest and most populous settlement in Dorne, attracting a melting pot of cultures and goods. The town’s waterfront features a busy harbor where trading vessels come and go, filling the air with shouts of merchants and the sounds of creaking wood.

Qohor

Qohor

Known as the City of Sorcerers, Qohor stands as the easternmost of the nine Free Cities of western Essos. This mystical city is steeped in the practice of sorcery and houses renowned mages and spellcasters. The streets are lined with bright market stalls, where colorful fabrics and rare magical components are traded, enveloped in the captivating scent of exotic spices. Shadows often dance along the cobbled pathways, where whispers of arcane secrets linger in the air.

Queenscrown Holdfast Tower

Queenscrown Holdfast Tower

The Queenscrown Holdfast Tower is a magnificent stone structure that looms tall and resolute upon a rocky island in the center of a tranquil lake. Surrounded by thick oaks along the shore, the tower stands as a guardian of the serene waters. Opposite the entrance, the remnants of a once-vibrant village lie in ruins, with an inn that has succumbed to nature, featuring only a crumbling chimney and two cracked walls, while a resilient apple tree has taken root amidst the debris of the common room.

Ramsgate Castle

Ramsgate Castle

Perched majestically at the mouth of the Broken Branch, Ramsgate Castle stands as a sentinel over the northeastern Bite. Its formidable stone walls and towering battlements reflect the loyalty owed to House Manderly, guarding the region against any threats. With Widow's Watch looming to the west and White Harbor to the east, Ramsgate serves as a strategic stronghold, echoing with tales of valor and resilience.

Red Lake Castle

Red Lake Castle

Red Lake Castle serves as the stronghold of House Crane, commanding a majestic view over the shimmering waters of Red Lake. Perched on the northeastern shore, the castle is a testament to the strength and wealth of the house, with its thick stone walls and towering battlements that overlook the serene landscape. The surrounding area is characterized by lush greenery and the occasional wildflower, adding to the natural beauty enveloping the castle. It is strategically positioned near the borders of the westerlands, providing both protection and a vital connection to the neighboring regions.

Redfort

Redfort

Redfort, the ancient seat of House Redfort, looms majestically over the Vale of Arryn, surrounded by lush forests and steep rocky cliffs. This historic stronghold is a testament to the power and legacy of its noble family, steeped in tales of valor and intrigue. It stands as a guardian of the valley, a strategic location offering both beauty and fortified strength.

River Gate

River Gate

The River Gate, often referred to as the Mud Gate by the citizens of King's Landing, serves as one of the city's monumental entrances, standing tall among the seven gates of the imposing walls that encircle the city. The mud-slicked path leading to the gate is frequently traveled by merchants and townsfolk alike, contributing to its nickname. Despite its grimy reputation, the gate is adorned with impressive carvings and symbols representing the city's rich history, making it an essential point of entry into the bustling heart of King's Landing.

River Row

River Row

River Row is a bustling street located along the eastern wall, nestled between the King's Gate and River Gate. It serves as a vibrant hub for sea captains, fishmongers, and various residents with interests in the harbor. The street is lined with quaint inns, offering rest and respite for travelers and merchants alike.

Riverrun

Riverrun

Riverrun serves as the ancestral seat of House Tully, Lords Paramount of the Trident, nestled at the strategic confluence of the Tumblestone and Red Fork rivers in the western riverlands, providing both grandeur and defensive strength. Its picturesque location along the river road provides easy access for travelers between Lannisport and the crossroads, while the castle’s impressive stone facade reflects its noble heritage.

Rook's Rest

Rook's Rest

Rook's Rest stands as the proud seat of House Staunton, its formidable towers piercing the sky above the northern shore of Blackwater Bay. The castle boasts a rich history and rugged architecture, surrounded by lush greenery that gives way to stunning views of the bay. Its strategic location offers protection from enemies while commanding the waterways, making it vital to the Crownlands.

Rosby

Rosby

Rosby is a quaint town that serves as the proud seat of House Rosby, strategically positioned northwest of the tranquil Blackwater Bay. The town's rich history is reflected in its cobblestone streets, quaint cottages, and serene gardens, making it a picturesque locale for travelers and nobles alike.

Runestone

Runestone

Runestone serves as the ancestral seat of House Royce, perched majestically at the northern shore of a peninsula that juts into the Bay of Crabs. This stronghold stands as a testament to the nobility of its ruling house, sheltered by rugged cliffs and surrounded by the tranquil waters of the bay. Nearby, the bustling city of Gulltown lies to the south, while Redfort and Old Anchor frame its position to the east and south respectively, creating a vibrant political landscape.

Salt Shore

Salt Shore

Situated on the southern coast along the Summer Sea, Salt Shore serves as the grand seat of House Gargalen. This coastal stronghold boasts a rich history and a strategic position, overseeing the vibrant waters that bring both merchants and dangers alike. The slow rolling waves add an air of serenity, contrasted by the weight of political intrigue that often brews among its halls.

Sandstone Keep

Sandstone Keep

Nestled amidst the sweeping dunes of the western desert of Dorne, Sandstone is a formidable stronghold and the ancestral seat of House Qorgyle. The keep stands as a bastion of resilience, constructed from the very sands that surround it, blending seamlessly with its environment while offering a commanding view of the arid landscape. Its halls echo with the whispered legacies of past rulers, and its walls, adorned with intricate carvings and vibrant tapestries, tell tales of valor and intrigue.

Seagard

Seagard

Seagard is a coastal town renowned for its strategic location in the northern riverlands, serving as the seat of House Mallister. Nestled near the headwaters of the Blue Fork, it offers stunning views of Ironman's Bay and is protected from harsh winds by the towering cliffs of the Cape of Eagles. The town’s bustling markets and serene landscapes are complemented by the impressive castle that overlooks the flowing waters, where both nobility and commoners interact under the watchful gaze of its stone walls.

Shadow Tower

Shadow Tower

The Shadow Tower stands as a sentinel against the encroaching northern wilds, a fortified castle manned by the Night's Watch. Commanded by Ser Denys Mallister, the tower is home to two hundred stalwart men, clad in leather, fur, and occasionally bronze or steel armor, ready to defend the realm from threats, both mundane and mystical. Its presence is a stark reminder of the relentless duty owed to the realm, as free folk often risk the treacherous Gorge to bypass its watchful eyes.

Silverhill

Silverhill

Silverhill is the proud seat of House Serrett, nestled within the picturesque hilly and mountainous terrain of the Westerlands. The castle is strategically located to oversee the surrounding lands, with its numerous turrets and battlements standing tall against the stunning backdrop of rolling hills. The nearby river flows gracefully southward, providing a vital resource that nourishes the lands all the way to the Mander.

Skyreach

Skyreach

Skyreach is the esteemed stronghold of House Fowler, perched majestically at the southern end of the Prince's Pass. This strategic location offers commanding views of the surrounding landscape, including the lush riverbanks that flow east towards Yronwood. The fort's design masterfully combines practicality and luxury, showcasing the power and influence of its noble inhabitants.

Stony Shore

Stony Shore

The Stony Shore is a rugged and wild stretch of coastline along the Sunset Sea, where the relentless waves crash against sharp cliffs and large, weathered boulders. This region is known for its stunning sunsets that cast vibrant hues over the landscape, with hidden coves and tidal pools teeming with unique marine life. Those who venture here often find remnants of ancient shipwrecks scattered along the beach, telling tales of adventurous sailors and forgotten treasures.

Strongsong

Strongsong

Strongsong is the majestic seat of House Belmore, nestled among the stunning landscapes of the Vale of Arryn. The tranquil lakes nearby reflect the towering Mountains of the Moon, while a gentle river meanders eastward through the valley, eventually leading to Heart's Home. The looming Eyrie watches from the southeast, providing a dramatic backdrop to this noble stronghold. This serene location blends the strength of its house with the beauty of nature, creating a homeland that is both formidable and enchanting.

Sunhouse

Sunhouse

Sunhouse, also known as Sunflower Hall, serves as the majestic seat of House Cuy in the Reach. Situated on the sunny southern coast, its striking architecture overlooks the shimmering Redwyne Straits, offering breathtaking views to its inhabitants. The nearby town of Cuy bustles with life just outside the castle's formidable walls, connecting the nobility of House Cuy to the vibrant community that surrounds them.

Sunspear

Sunspear

Sunspear, the majestic seat of House Nymeros Martell, stands as a proud capital of Dorne on the Broken Arm, a rugged stretch of land jutting into the ocean. Surrounded by azure waters on three sides and the mysterious shadow city on the fourth, this castle is a bastion of power and splendor. The enchanting Water Gardens, with their lush greenery and tranquil waters, lie just three leagues down the scenic coastal road.

Tarbeck Hall

Tarbeck Hall

Once a grand fortress of House Tarbeck, Tarbeck Hall now stands as a haunting relic of its past glory, with crumbling walls and overgrown ivy cloaking its stone façade. The echoes of long-forgotten feasts and whispered intrigue linger in the air, inviting the brave or foolish to explore its depths.

Ten Towers

Ten Towers

The Ten Towers stand proudly on the eastern coast of the isle of Harlaw, symbolizing the power and prestige of House Harlaw. Each tower is adorned with intricate stone carvings and banners that flutter in the salty sea breeze, reflecting the family's storied history and valor.

The Bloody Gate

The Bloody Gate

The Bloody Gate stands as a formidable line of defense in the Vale of Arryn, its battlements casting a long shadow over the high road that winds through the treacherous terrain of the Mountains of the Moon. This stronghold is ever watchful, guarding against marauding mountain clansmen and the looming threat of invading armies, its weathered stones echoing tales of past battles and sacrifices made to keep the Vale safe.

The Deep Den

The Deep Den

The Deep Den serves as the stronghold of House Lydden, nestled amidst the rugged beauty of the eastern Westerlands. Surrounded by sweeping hills and majestic mountains, this imposing structure commands a view over the Goldroad, which winds its way through the landscape. The nearby towns of Hornvale and Silverhill provide a strategic backdrop, blending the den's storied history with its current fierce protection of the lands.

The Dothraki sea

The Dothraki sea

The Dothraki sea, also known as Great Grass Sea, the Haunted Lands, and the Great Desolation, is a vast inland region of the continent of Essos, located east of the Free Cities, north of Slaver's Bay, and west of the Bone Mountains. Its landscape of steppes and plains is home to the nomadic Dothraki equestrian people, who constantly battle each other and raid surrounding lands.

The Dragonpit

The Dragonpit

A magnificent arena for the royal dragons of House Targaryen, the Dragonpit stands atop the Hill of Rhaenys, a reminder of the mighty creatures that soar through the skies. The cavernous structure, filled with crumbling stone and overgrown vines, only two dragons use it now, the King and Queen's dragons. It exudes an air of nostalgia and sorrow, as whispers of forgotten glory linger in the air. The sheer size of the building is awe-inspiring, commanding attention in the heart of King's Landing.

The Dreadfort

The Dreadfort

The Dreadfort, with its foreboding towers and thick stone walls, stands as a testament to House Bolton's grim reputation. Surrounded by the chilling woods of the North and overlooking the Weeping Water, this ancient castle evokes a sense of dread and power, embodying the dark history of its inhabitants.

The Eyrie

The Eyrie

The Eyrie is an ancient castle, a proud seat of House Arryn, perched precariously upon the shoulder of the Giant's Lance in the rugged Mountains of the Moon. Although it is dwarfed by the more formidable strongholds of other Great Houses, its sheer cliffs and towering walls render it nearly impossible to besiege. During the harsh winters, the noble Arryn family retreats to the warmth and security of the Gates of the Moon, situated at the base of the mountain, seeking refuge from the biting cold and howling winds.

The Great Sept of Baelor

The Great Sept of Baelor

The Great Sept of Baelor serves as the central hub of religious worship for the Faith of the Seven, standing proudly in the heart of King's Landing as the seat of the High Septon. Renowned for its grandeur, it draws faithful from all over the Seven Kingdoms, rivaled only by the legendary Starry Sept of Oldtown and the castle sept of Highgarden.

The Ice Tower

The Ice Tower

A mysterious, towering structure that seems to pierce the sky, cloaked in swirling snow and ice. Legends whisper of its origins, suggesting it was once a powerful fortress, now long abandoned but still radiating an aura of potent magic.

The Iron Gate

The Iron Gate

The Iron Gate stands as a formidable entrance on the northeast wall of King's Landing, providing passage along the Rosby road towards the picturesque Rosby along Blackwater Bay. This massive gate is reinforced with heavy iron bars and adorned with intricate reliefs depicting scenes of valor and protection, a testament to the kingdom's strength. Merchants and travelers alike find their way through this bustling thoroughfare, where the scents of spices and salt linger in the air.

The King's Gate

The King's Gate

The King's Gate is a formidable entrance to King's Landing, positioned at the southern corner of the southwest wall. It serves as a crucial connector, linking the busy western end of River Row with the expansive tourney grounds located just beyond the city's walls and by the shimmering waters of the Blackwater Rush. The area is bustling with traders and spectators, while a sturdy sally port allows for quick exits in times of need, and a stable nearby offers a refuge for weary mounts.

The Old Gate

The Old Gate

The Old Gate is one of the seven majestic entrances to King's Landing, positioned strategically near the center of the northwestern wall close to Rhaenys's Hill. It stands as a testament to the city's storied history, with its aged stonework and intricate carvings depicting forgotten tales of valor and victory.

The Red Keep

The Red Keep

Perched atop the formidable Firestone Hill, The Red Keep serves as the seat of power for the ruling monarch of the Seven Kigdoms. This awe-inspiring castle is a hub for political intrigue and royal decree, with its ancient stones whispering tales of conquest. The Iron Throne, forged from the blades of vanquished foes, commands the central hall, where the fate of kingdoms is decided amidst both camaraderie and treachery.

The Tor

The Tor

The Tor serves as the majestic seat of House Jordayne, standing proudly on the rugged southern shore of the Sea of Dorne. Its commanding presence reflects the noble lineage and ancient traditions that guide the House. Overlooking the turbulent waters, it shields the coastal region from the harsh elements while providing a strategic vantage point against potential threats from the Scourge to the south.

The Twins

The Twins

The Twins, sometimes known as the Crossing, serves as the formidable seat of House Frey in the northern riverlands. Positioned south of the treacherous bogs of the Neck and west of the kingsroad, this fortified structure boasts identical castles flanking each side of the Green Fork of the Trident, with a towering sentinel in the center of the bridge that binds them. It stands as one of the most formidable strongholds of the Seven Kingdoms, an undeniable bastion of power and strategy.

The Water Gardens

The Water Gardens

The Water Gardens is a breathtaking palace that serves as a serene private retreat for House Martell, adorned with lush gardens and intricate waterworks that reflect the beauty of Dorne's culture. This tranquil escape is known for its vibrant flora and soothing sounds of flowing water, making it a perfect sanctuary for the ruling family.

Three Towers

Three Towers

Three Towers is the proud and formidable seat of House Costayne, perched majestically on a cliff overlooking the southern shore of Whispering Sound. It stands as a testament to the house's power and influence, offering breathtaking views where the tranquil sounds of the sea meet the bustling waters of the Redwyne Straits.

Torrhen's Square

Torrhen's Square

Torrhen's Square, the formidable castle of House Tallhart, stands resolute on the northern shore of a vast lake, its imposing stone walls blending seamlessly with the rugged landscape. Surrounded by the dark greens of the Wolfswood to the north and overlooking the glistening waters, this stronghold is a pivotal point between Winterfell to the northeast and Barrowton to the southeast, with a flowing river from the lake that winds its way southward to meet the Saltspear, ensuring both strategic dominance and vital resources.

Tower of Joy

Tower of Joy

Perched at the northern edge of the Red Mountains of Dorne, the Tower of Joy stands as a solitary sentinel overlooking the Prince's Pass. With Kingsgrave positioned to the south and the haunting melody of Nightsong to the north, it echoes tales of glory and heartache. Locals whisper of the mysteries hidden within its rounded walls, beckoning adventurers with the promise of ancient secrets.

Uplands

Uplands

Uplands serves as the majestic seat of House Mullendore, strategically positioned between the rugged Red Mountains and the historic Oldtown. The area is characterized by lush rolling hills and fertile fields, drawing visitors and traders alike to its beautiful landscapes and vibrant agricultural scene. A serene river flows gracefully westward, eventually merging with the Honeywine, creating a vital lifeline for the region's prosperity.

Vaes Dothrak

Vaes Dothrak

Vaes Dothrak, known as the City of Riders, sprawls beneath the majestic Mother of Mountains, its landscape dominated by vast open plains and the shimmering waters of the Womb of the World nearby. The city is a unique enclave ruled by the dosh khaleen, the wives of fallen khals, and inhabited by slaves, a realm where violence is strictly prohibited, adding an air of tense tranquility to the vibrant culture of the Dothraki. Without walls to restrict its growth, Vaes Dothrak pulses with the freedom of its people, their traditions echoing in the winds that sweep across the open landscape.

Vaith

Vaith

Vaith is the majestic stronghold of House Vaith, overlooking the tranquil waters of the River Vaith. Below its imposing stone walls, a bustling town thrives, filled with merchants and travelers seeking refuge from the harsh desert. To the west, the landscape transforms into the deep, sunbaked sands of Dorne, shimmering under the relentless sun, creating a stark contrast to the vitality of the town.

Volantis

Volantis

Volantis, known as Old Volantis or the First Daughter, stands resolute at the mouth of the Rhoyne River, where it meets the shimmering Summer Sea. This city, the oldest and proudest of the Nine Free Cities, boasts grand architecture and proud monuments that celebrate its rich history and heritage. Once weakened by ancient wars, Volantis emerges as one of the wealthiest and most powerful city-states, still vibrant and bustling with life, making it the most populous among its peers.

Vulture's Roost

Vulture's Roost

Vulture's Roost is a crumbling castle that stands defiantly against the rugged landscape of northern Dorne. Perched high among the jagged cliffs of the Red Mountains, it commands a breathtaking view of the lush valley below and the winding Wyl River that flows from its heights. Despite the decay, remnants of grandeur reflect the region’s storied past, with weathered stone battlements and faded banners that whisper tales of ancient warriors.

Wayfarer's Rest

Wayfarer's Rest

Wayfarer's Rest serves as the proud seat of House Vance, a noble family known for their stewardship of the riverlands. Nestled near the confluence of the Red Fork, it stands as a fortified manor overlooking the waterway, a symbol of both power and tranquility. The lush surrounding landscape and the distant mountains provide a picturesque backdrop, while the border with the westerlands looms invitingly nearby.

White Harbor

White Harbor

White Harbor is a bustling harbor city that operates as the primary trade port of the North, featuring a rich blend of cultures due to its contact with southern Westeros. It serves as the seat of House Manderly, with the imposing New Castle standing proudly over the harbor. The population is diverse, with a notable presence of knights and followers of the Faith of the Seven, alongside a few remnants of those who honor the old gods.

Whitetree

Whitetree

Nestled in the harsh winter wilderness, Whitetree is a small free folk village characterized by its wooden huts and resilient inhabitants. The atmosphere is feirce and unforgivable with the scent of fear and the sharpness of the encroaching snow, as the villagers go about their daily lives, guarding their culture with pride and tenacity. At the heart of the village stands a majestic weirwood tree, its white bark and crimson leaves towering over the surrounding dwellings, serving as a sacred gathering place for the free folk.

Widow's Watch

Widow's Watch

Widow's Watch serves as the ancestral seat of House Flint, perched majestically at the tip of a rugged peninsula. This fortress overlooks the turbulent Shivering Sea to the west and the treacherous waters of the Bite to the east, making it a strategic vantage point against any potential invaders. Surrounded by the sounds of crashing waves and the cries of distant seabirds, its stone walls are steeped in tales of valor and heartbreak, resonating with the air of both watchfulness and resilience.

Winterfell

Winterfell

Winterfell is the ancestral castle and stronghold of House Stark, embodying the rugged nobility of the North. It serves as the capital of the northern province and is a crucial waypoint on the kingsroad leading to the Wall. Surrounded by the vast and dark expanse of the wolfswood, with the tranquil White Knife river to its west, the castle stands as a bastion against the elements and a symbol of Stark resilience.

Wyl

Wyl

Wyl serves as the proud seat of House Wyl, nestled at the mouth of the River Wyl where it meets the Sea of Dorne. This strategic position allows for both protection and formidable access to trade routes along the coastal waters. The area is dotted with lush greenery that contrasts with the arid landscape of Dorne, creating a unique haven filled with diverse flora and fauna.

Yronwood

Yronwood

Yronwood stands as a formidable sentinel at the southern end of the Boneway, a majestic castle built of rough-hewn stone that rises proudly against the backdrop of the Red Mountains. It overlooks the mouth of a river that winds its way from the towering heights of Skyreach, its clear waters glistening as they mingle with the dark depths of the Sea of Dorne. This strategic location serves as both a stronghold and a guardian against intruders, its high towers and thick walls telling tales of centuries past.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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