
A world of Superheroes and Villians Aliens and Lantern Corps
Played | 16 times |
Cloned | 0 times |
Created | 57 days ago |
Last Updated | 31 days ago |
Visibility | Public |

Description
A chaotic trickster who thrives on confusion and madness, The Joker delights in manipulating others and creating chaos wherever he goes. His laughter echoes through the air, unsettling those who hear it, and his unpredictable nature makes him a dangerous foe.
Size | Medium |
Type | Humanoid |
CR | 30 |
XP | 1800 |
Languages | Common, Infernal |
Armor Class | 15 |
HP Range | 233 - 233 (Avg: 233) |
Damage Vulnerabilities | Slashing, Fire |
Damage Resistances | Necrotic, Acid |
Damage Immunities | Poison |
Condition Immunities | Frightened, Charmed, Poisoned |
Chaotic Laughter
The Joker unleashes a maniacal laugh that forces all creatures within 30 feet to make a Wisdom saving throw or become frightened for 1 minute.
Laughing gas
Throws a smoke bomb that emits a purple gas that cause laughter if the party fails a 1d18 Constitution saving throw
Smoke Bomb
The Joker throws a smoke bomb, creating a 20-foot radius of heavily obscured area for 1 minute. Creatures inside must succeed on a Dexterity saving throw or be blinded until the end of their next turn.
Trickster's Blade
The Joker attacks with a dagger that deals 1d8 piercing damage and 2d6 psychic damage, as the target is overwhelmed by visions of their worst fears.