DC universe  world illustration - Fantasy theme
Fantasy

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Shadows_of_evil

A world of Superheroes and Villians Aliens and Lantern Corps

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Created
57 days ago
Last Updated
31 days ago
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The Joker
CR 30Medium Humanoid
The Joker
HP Range233 - 233 (Avg: 233)
AC15
XP1800

Description

A chaotic trickster who thrives on confusion and madness, The Joker delights in manipulating others and creating chaos wherever he goes. His laughter echoes through the air, unsettling those who hear it, and his unpredictable nature makes him a dangerous foe.

Details
SizeMedium
TypeHumanoid
CR30
XP1800
LanguagesCommon, Infernal
Defenses
Armor Class15
HP Range233 - 233 (Avg: 233)
Damage VulnerabilitiesSlashing, Fire
Damage ResistancesNecrotic, Acid
Damage ImmunitiesPoison
Condition ImmunitiesFrightened, Charmed, Poisoned
Actions

Chaotic Laughter

The Joker unleashes a maniacal laugh that forces all creatures within 30 feet to make a Wisdom saving throw or become frightened for 1 minute.

Laughing gas

Throws a smoke bomb that emits a purple gas that cause laughter if the party fails a 1d18 Constitution saving throw

Smoke Bomb

The Joker throws a smoke bomb, creating a 20-foot radius of heavily obscured area for 1 minute. Creatures inside must succeed on a Dexterity saving throw or be blinded until the end of their next turn.

Trickster's Blade

The Joker attacks with a dagger that deals 1d8 piercing damage and 2d6 psychic damage, as the target is overwhelmed by visions of their worst fears.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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