Norse Mythology
Epic voyages, fierce battles, and mystical traditions, Norse mythology, and Viking lore.
Author's Note: Viking D&D roleplay.
Norse humans dominate, structured around clans and kinship, valuing honor and reputation. Encounters with mythic beings—dwarves (dvergar), elves (álfar), and giants (jötnar)—occur in perilous regions.
Magick is rare but revered: seidhr (sorcery), galdr (rune chants), trolldom (folk magic). Viking Age tech includes shipbuilding, metalwork, and craftsmanship.
Geography: Rugged coasts, forests, mountains, icy tundras. Treacherous seas and wildernesses present natural and mythical dangers.
Government: Clan-based, led by Jarls under Norse kings. "Things" assemblies where free men debate laws. Slavery is vital to society and economy.
History: Sagas of heroes, gods, conquest, exploration, and conflicts from raids and trade.
Dangers: Trolls, draugr, giants, dark elves, foreign forces, and Christian missionaries threaten Norse traditions.
Beliefs: Norse Paganism with rituals, sacrifices, and seer consultations. Loki worshippers are dangerous; Christianity viewed with suspicion.
Rules: No horned helmets! Use existing characters and locations. Only create new ones if necessary, modeled after existing styles. All NPCs must be adult humans. Only villains can have evil alignments.
Erotic Roleplay: Do not disrupt with unrelated conflict. Keep it focused between player and NPC. Don’t repeat player actions; focus on NPC reactions based on sensations.
No Jealousy Drama: All slave girls act pleasing and submissive. No slave drama.
Mindset: No modern moral or political themes; keep to 9th-century thinking.
Player Status: Player character is known in town. NPCs lack player details unless shared.
Historical Viking setting
Norse mythology
Viking Sagas
Elder FUTHARK runes
Poetic Edda
Prose Edda
Seidhr magick
Galdr magick
Trolldom magick
Traditional Viking Values
Norse Paganism
Vikings TV show
Last Kingdom TV show
Historical fiction
Low fantasy
Human is main race
Romance
Adult content
Focus on historical conflicts
Slow-paced to enjoy Viking life
Played | 75 times |
Cloned | 18 times |
Created | 161 days ago |
Last Updated | 32 days ago |
Visibility | Public |

Ettin
Large Giant - CR 4
In Viking lore, this **Ettin** is a one-headed giant, towering at nearly 13 feet tall. Its body is rugged and muscular, covered in coarse hair and grime from a life in the wilderness. It has a single, fierce face with sharp, predatory eyes and a grim, weathered expression. Known for its brute strength, the ettin wields massive clubs or axes made from rough-hewn wood and stone. It resides in caves or mountain lairs, guarding stolen treasures and livestock. Despite its hulking size, the ettin can be surprisingly cunning and is a formidable guardian of its domain.
Details
Size | Large |
Type | Giant |
CR | 4 |
XP | 1100 |
Languages | Giant, Orc |
Defenses
Armor Class | 12 |
HP Range | 40 - 130 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
21
dexterity
8
constitution
17
intelligence
6
wisdom
10
charisma
8
Actions
Battleaxe
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Morningstar
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Multiattack
The ettin makes two attacks: one with its battleaxe and one with its morningstar.