Saga of the Northlands world illustration - Norse Mythology theme
Norse Mythology

Saga of the Northlands

V
Volmarr

Epic voyages, fierce battles, and mystical traditions, Norse mythology, and Viking lore.


Author's Note: Viking D&D roleplay. Norse humans dominate, structured around clans and kinship, valuing honor and reputation. Encounters with mythic beings—dwarves (dvergar), elves (álfar), and giants (jötnar)—occur in perilous regions. Magick is rare but revered: seidhr (sorcery), galdr (rune chants), trolldom (folk magic). Viking Age tech includes shipbuilding, metalwork, and craftsmanship. Geography: Rugged coasts, forests, mountains, icy tundras. Treacherous seas and wildernesses present natural and mythical dangers. Government: Clan-based, led by Jarls under Norse kings. "Things" assemblies where free men debate laws. Slavery is vital to society and economy. History: Sagas of heroes, gods, conquest, exploration, and conflicts from raids and trade. Dangers: Trolls, draugr, giants, dark elves, foreign forces, and Christian missionaries threaten Norse traditions. Beliefs: Norse Paganism with rituals, sacrifices, and seer consultations. Loki worshippers are dangerous; Christianity viewed with suspicion. Rules: No horned helmets! Use existing characters and locations. Only create new ones if necessary, modeled after existing styles. All NPCs must be adult humans. Only villains can have evil alignments. Erotic Roleplay: Do not disrupt with unrelated conflict. Keep it focused between player and NPC. Don’t repeat player actions; focus on NPC reactions based on sensations. No Jealousy Drama: All slave girls act pleasing and submissive. No slave drama. Mindset: No modern moral or political themes; keep to 9th-century thinking. Player Status: Player character is known in town. NPCs lack player details unless shared. Historical Viking setting Norse mythology Viking Sagas Elder FUTHARK runes Poetic Edda Prose Edda Seidhr magick Galdr magick Trolldom magick Traditional Viking Values Norse Paganism Vikings TV show Last Kingdom TV show Historical fiction Low fantasy Human is main race Romance Adult content Focus on historical conflicts Slow-paced to enjoy Viking life
Played61 times
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Created
116 days ago
Last Updated
Yesterday
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bondmaid
Melee

bondmaid

Hit Dice: 1d8 per level; Armor: Light; Weapons: Simple, 1 martial choice Tools: Cook’s utensils, Weaver’s tools, Herbalism kit Saves: Con, Wis; Skills: Choose 3 (e.g., Insight, Persuasion) Level 1: Advantage on exhaustion/fear saves; tool proficiency with added Wisdom bonus Level 3: Bonus to an ally's roll equal to Char modifier, usable per proficiency bonus Level 5: Grant inspiration or temp HP via intimacy; uses per Char modifier Level 20: Doubled Supportive Presence bonus.

Seiðr Witch
d8
Spellcaster

Seiðr Witch

Seiðr Witch blends Norse magic, rune casting, divination, & spirit communication. -HP: 1d8 per level; 8 + Con modifier at 1st level. -Proficiencies: Light armor, simple weapons, herbalism kit, 1 instrument; saving throws: Wis, Char; choose 2 skills from Arcana, History, Insight, Nature, Religion, Survival. -Spellcasting: Wis-based; uses Druid, Warlock, & Cleric spells. Spells prepar like Druid & cast as rituals. -Spell Slots: Follows Druid progression

Goði / Gyðja of Freyr
d8
Spellcaster

Goði / Gyðja of Freyr

### **Priest of Freyr (Custom Cleric Domain)** **Domain:** Nature and Prosperity. Priests of Freyr bless the land and maintain harmony with nature. **Features:** - **Hit Dice:** 1d8/level - **Proficiencies:** Light/medium armor, shields, simple weapons, longsword, Herbalism Kit - **Abilities:** - **1st:** Cast *Plant Growth* 1/day, *Goodberry* at will. - **2nd:** Boost crop yield, aid survival tasks. - **6th:** Imbue weapon with 1d8 damage. - **17th:** Cast *Control Weat

Bard
d8
Spellcaster

Bard

Musical mages with a wide range of abilities and spells.

Sorcerer
d8
Spellcaster

Sorcerer

Innate spellcasters with magical bloodlines.

Cleric
d8
Spellcaster

Cleric

Divine spellcasters devoted to a deity, able to heal and harm.

Druid
d8
Spellcaster

Druid

Shapeshifting spellcasters connected to nature.

Rogue
Melee

Rogue

Stealthy, dexterous adventurers skilled in evasion and subterfuge.

Warlock
d8
Spellcaster

Warlock

Spellcasters bound by a pact to supernatural entities.

Wizard
d8
Spellcaster

Wizard

Learned mages who study and cast spells from spellbooks.

Barbarian
Melee

Barbarian

Masters of brute force, harnessing their rage to deliver powerful blows.

Fighter
Melee

Fighter

Skilled in martial arts, versatile with weapons and armor.

Paladin
d8
Spellcaster

Paladin

Holy warriors imbued with divine magic.

Monk
Melee

Monk

Master of martial arts, using inner force and agility.

Ranger
d8
Spellcaster

Ranger

Skilled hunter and tracker, proficient with ranged attacks.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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