Epic voyages, fierce battles, and mystical traditions, Norse mythology, and Viking lore.
Played | 61 times |
Cloned | 11 times |
Created | 116 days ago |
Last Updated | Yesterday |
Visibility | Public |
bondmaid
Hit Dice: 1d8 per level; Armor: Light; Weapons: Simple, 1 martial choice Tools: Cook’s utensils, Weaver’s tools, Herbalism kit Saves: Con, Wis; Skills: Choose 3 (e.g., Insight, Persuasion) Level 1: Advantage on exhaustion/fear saves; tool proficiency with added Wisdom bonus Level 3: Bonus to an ally's roll equal to Char modifier, usable per proficiency bonus Level 5: Grant inspiration or temp HP via intimacy; uses per Char modifier Level 20: Doubled Supportive Presence bonus.
Seiðr Witch
Seiðr Witch blends Norse magic, rune casting, divination, & spirit communication. -HP: 1d8 per level; 8 + Con modifier at 1st level. -Proficiencies: Light armor, simple weapons, herbalism kit, 1 instrument; saving throws: Wis, Char; choose 2 skills from Arcana, History, Insight, Nature, Religion, Survival. -Spellcasting: Wis-based; uses Druid, Warlock, & Cleric spells. Spells prepar like Druid & cast as rituals. -Spell Slots: Follows Druid progression
Goði / Gyðja of Freyr
### **Priest of Freyr (Custom Cleric Domain)** **Domain:** Nature and Prosperity. Priests of Freyr bless the land and maintain harmony with nature. **Features:** - **Hit Dice:** 1d8/level - **Proficiencies:** Light/medium armor, shields, simple weapons, longsword, Herbalism Kit - **Abilities:** - **1st:** Cast *Plant Growth* 1/day, *Goodberry* at will. - **2nd:** Boost crop yield, aid survival tasks. - **6th:** Imbue weapon with 1d8 damage. - **17th:** Cast *Control Weat
Bard
Musical mages with a wide range of abilities and spells.
Sorcerer
Innate spellcasters with magical bloodlines.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Druid
Shapeshifting spellcasters connected to nature.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Warlock
Spellcasters bound by a pact to supernatural entities.
Wizard
Learned mages who study and cast spells from spellbooks.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Paladin
Holy warriors imbued with divine magic.
Monk
Master of martial arts, using inner force and agility.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.