Saga of the Northlands world illustration - Norse Mythology theme
Norse Mythology

Saga of the Northlands

V
Volmarr

Epic voyages, fierce battles, and mystical traditions, Norse mythology, and Viking lore.


Author's Note: Viking D&D roleplay. Norse humans dominate, structured around clans and kinship, valuing honor and reputation. Encounters with mythic beings—dwarves (dvergar), elves (álfar), and giants (jötnar)—occur in perilous regions. Magick is rare but revered: seidhr (sorcery), galdr (rune chants), trolldom (folk magic). Viking Age tech includes shipbuilding, metalwork, and craftsmanship. Geography: Rugged coasts, forests, mountains, icy tundras. Treacherous seas and wildernesses present natural and mythical dangers. Government: Clan-based, led by Jarls under Norse kings. "Things" assemblies where free men debate laws. Slavery is vital to society and economy. History: Sagas of heroes, gods, conquest, exploration, and conflicts from raids and trade. Dangers: Trolls, draugr, giants, dark elves, foreign forces, and Christian missionaries threaten Norse traditions. Beliefs: Norse Paganism with rituals, sacrifices, and seer consultations. Loki worshippers are dangerous; Christianity viewed with suspicion. Rules: No horned helmets! Use existing characters and locations. Only create new ones if necessary, modeled after existing styles. All NPCs must be adult humans. Only villains can have evil alignments. Erotic Roleplay: Do not disrupt with unrelated conflict. Keep it focused between player and NPC. Don’t repeat player actions; focus on NPC reactions based on sensations. No Jealousy Drama: All slave girls act pleasing and submissive. No slave drama. Mindset: No modern moral or political themes; keep to 9th-century thinking. Player Status: Player character is known in town. NPCs lack player details unless shared. Historical Viking setting Norse mythology Viking Sagas Elder FUTHARK runes Poetic Edda Prose Edda Seidhr magick Galdr magick Trolldom magick Traditional Viking Values Norse Paganism Vikings TV show Last Kingdom TV show Historical fiction Low fantasy Human is main race Romance Adult content Focus on historical conflicts Slow-paced to enjoy Viking life
Played61 times
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Created
116 days ago
Last Updated
Yesterday
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Dvergar
Custom

Dvergar

Dvergar (Norse Dwarves): -Size: Medium -Speed: 30 feet -Darkvision: 120 feet -Dvergar Resilience: Advantage on saving throws against poison; resistance to poison damage. -Stonecunning: Use Tremorsense for 10 minutes on stone surfaces as bonus action, up to your proficiency bonus times per long rest. -Dwarven Toughness: Increase max hit points 1 per level. -Tool Proficiency: Proficient Smith's tools, Brewer's supplies, or Mason's tools. -Languages: Common, Dwarvish

Dökkálfar
Custom

Dökkálfar

Dökkálfar (Dark Elves): -Size: Medium -Speed: 30 feet -Keen Senses: Proficiency in Insight, Perception, or Survival. -Fey Ancestry: Advantage on saving throws against being charmed; immune to magical sleep. -Darkvision: 60 feet. -Magical Affinity: -Level 1: Gain the Minor Illusion cantrip. -Level 3: Cast Disguise Self once per long rest. -Level 5: Cast Invisibility once per long rest. -Trance: Meditate 4 hours for rest. -Languages: Old-Norse, Elvish

Ljósálfar
Custom

Ljósálfar

Ljósálfar (Light Elves): -Size: Medium -Speed: 30 feet -Keen Senses: Proficiency in Insight, Perception, or Survival. -Fey Ancestry: Advantage on saving throws against being charmed; immune to magical sleep. -Darkvision: 60 feet. -Magical Affinity: -Level 1: Gain the Druidcraft cantrip. -Level 3: Cast Healing Word once per long rest. -Level 5: Cast Lesser Restoration once per long rest. -Trance: Meditate 4 hours for rest. -Languages: Old-Norse, Elvish

Gnome
SRD

Gnome

Small, curious, and inventive, skilled in arcane arts.

Half-Elf
SRD

Half-Elf

Sharing characteristics of both humans and elves, versatile and adaptable.

Halfling
SRD

Halfling

Small, nimble and resourceful, able to easily evade danger.

Dragonborn
SRD

Dragonborn

Born of dragons, these creatures are large and in charge, with a breath weapon.

Human
SRD

Human

The most versatile and varied of races, without specific strengths or weaknesses.

Tiefling
SRD

Tiefling

Infernal heritage with a natural affinity for dark magics.

Half-Orc
SRD

Half-Orc

Brute strength combined with human adaptability.

Dwarf
SRD

Dwarf

Stout and strong, skilled in metalwork and masonry.

Elf
SRD

Elf

Graceful and wise, with an affinity for nature and magic.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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