Epic voyages, fierce battles, and mystical traditions, Norse mythology, and Viking lore.
Played | 84 times |
Cloned | 19 times |
Created | 187 days ago |
Last Updated | 58 days ago |
Visibility | Public |
Description
he draugr is a powerful undead creature from ancient Norse legends, filled with malice and cruelty. Once living warriors, they now guard tombs or roam the world, animated by dark magic and an insatiable hatred for the living. Their bodies are decayed yet unnaturally strong, and they retain a semblance of the intelligence they had in life, allowing them to cast dark and fearsome magic. Draugr are particularly terrifying due to their command over necromancy and illusion magic, using spells like *Animate Dead* and *Major Image* to confuse, trap, and overwhelm their enemies. They are known to stalk adventurers through graveyards and frozen wastes, luring them into ambushes where they unleash deadly necrotic energies.
Size | Medium |
Type | Undead |
CR | 2 |
XP | 200 |
Languages | None |
Armor Class | 18 |
HP Range | 135 - 175 (Avg: 155) |
Damage Vulnerabilities | None |
Damage Resistances | , , , , |
Damage Immunities | |
Condition Immunities | , , , , |
Grave-Touched Strike
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) necrotic damage.
Inflict Wounds
Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 22 (3d10) necrotic damage.
Inflict Wounds (At-Will)
The draugr exhales a cloud of necrotic gas in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much on a successful one.
Multiattack
The draugr makes two melee attacks.