Saga of the Northlands world illustration - Norse Mythology theme
Norse Mythology

Saga of the Northlands

V
Volmarr

Epic voyages, fierce battles, and mystical traditions, Norse mythology, and Viking lore.


Author's Note: Viking D&D roleplay. Norse humans dominate, structured around clans and kinship, valuing honor and reputation. Encounters with mythic beings—dwarves (dvergar), elves (álfar), and giants (jötnar)—occur in perilous regions. Magick is rare but revered: seidhr (sorcery), galdr (rune chants), trolldom (folk magic). Viking Age tech includes shipbuilding, metalwork, and craftsmanship. Geography: Rugged coasts, forests, mountains, icy tundras. Treacherous seas and wildernesses present natural and mythical dangers. Government: Clan-based, led by Jarls under Norse kings. "Things" assemblies where free men debate laws. Slavery is vital to society and economy. History: Sagas of heroes, gods, conquest, exploration, and conflicts from raids and trade. Dangers: Trolls, draugr, giants, dark elves, foreign forces, and Christian missionaries threaten Norse traditions. Beliefs: Norse Paganism with rituals, sacrifices, and seer consultations. Loki worshippers are dangerous; Christianity viewed with suspicion. Rules: No horned helmets! Use existing characters and locations. Only create new ones if necessary, modeled after existing styles. All NPCs must be adult humans. Only villains can have evil alignments. Erotic Roleplay: Do not disrupt with unrelated conflict. Keep it focused between player and NPC. Don’t repeat player actions; focus on NPC reactions based on sensations. No Jealousy Drama: All slave girls act pleasing and submissive. No slave drama. Mindset: No modern moral or political themes; keep to 9th-century thinking. Player Status: Player character is known in town. NPCs lack player details unless shared. Historical Viking setting Norse mythology Viking Sagas Elder FUTHARK runes Poetic Edda Prose Edda Seidhr magick Galdr magick Trolldom magick Traditional Viking Values Norse Paganism Vikings TV show Last Kingdom TV show Historical fiction Low fantasy Human is main race Romance Adult content Focus on historical conflicts Slow-paced to enjoy Viking life
Played84 times
Cloned19 times
Created
187 days ago
Last Updated
58 days ago
VisibilityPublic
Draugr
CR 2Medium Undead
Draugr
HP Range135 - 175 (Avg: 155)
AC18
XP200

Description

he draugr is a powerful undead creature from ancient Norse legends, filled with malice and cruelty. Once living warriors, they now guard tombs or roam the world, animated by dark magic and an insatiable hatred for the living. Their bodies are decayed yet unnaturally strong, and they retain a semblance of the intelligence they had in life, allowing them to cast dark and fearsome magic. Draugr are particularly terrifying due to their command over necromancy and illusion magic, using spells like *Animate Dead* and *Major Image* to confuse, trap, and overwhelm their enemies. They are known to stalk adventurers through graveyards and frozen wastes, luring them into ambushes where they unleash deadly necrotic energies.

Details
SizeMedium
TypeUndead
CR2
XP200
LanguagesNone
Defenses
Armor Class18
HP Range135 - 175 (Avg: 155)
Damage VulnerabilitiesNone
Damage Resistances, , , ,
Damage Immunities
Condition Immunities, , , ,
Actions

Grave-Touched Strike

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) necrotic damage.

Inflict Wounds

Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 22 (3d10) necrotic damage.

Inflict Wounds (At-Will)

The draugr exhales a cloud of necrotic gas in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much on a successful one.

Multiattack

The draugr makes two melee attacks.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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