
Medieval
Be a dragon in a world ruled by them. Live in the city or the wild— or be a human.
Author's Note: This world is based on a series im writing. Its to help me try and visualize things. Most names are filler names and not canon. Featured characters are main characters in the book.
Humans do not have magic here. Dragons come in different builds, so ive separated them by such.
Best to take a look at all the places and races before making a campaign.
Mistake made me restart all the locations
This is a compact map and not true to the proportions.
PS: If you clone this world, please delete the characters and only use it for the races/classes/spells. Since this is something im working on, I do not want my work completely copied. Id also appreciate if you remake the world features if you copy it.
Played | 55 times |
Cloned | 3 times |
Created | 129 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range36 - 44 (Avg: 40)
AC15
XP700
Description
The Delk is a unique six-legged creature that captivates onlookers with its majestic form and unusual gait. With four powerful front legs and two muscular hind legs, it moves gracefully through forested terrains and open fields alike, displaying both speed and agility. Its presence invokes a mix of awe and curiosity, leaving adventurers wondering what other secrets the wilderness may hold.
Details
Size | Medium |
Type | Beast |
CR | 3 |
XP | 700 |
Languages | Understands Sylvan but cannot speak. |
Defenses
Armor Class | 15 |
HP Range | 36 - 44 (Avg: 40) |
Damage Vulnerabilities | Piercing, Fire |
Damage Resistances | Cold |
Damage Immunities | None |
Condition Immunities | None |
Actions
Charge
If the Delk moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone.
Ram
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.