
Medieval
Be a dragon in a world ruled by them. Live in the city or the wild— or be a human.
Author's Note: This world is based on a series im writing. Its to help me try and visualize things. Most names are filler names and not canon. Featured characters are main characters in the book.
Humans do not have magic here. Dragons come in different builds, so ive separated them by such.
Best to take a look at all the places and races before making a campaign.
Mistake made me restart all the locations
This is a compact map and not true to the proportions.
PS: If you clone this world, please delete the characters and only use it for the races/classes/spells. Since this is something im working on, I do not want my work completely copied. Id also appreciate if you remake the world features if you copy it.
Played | 72 times |
Cloned | 5 times |
Created | 199 days ago |
Last Updated | 25 days ago |
Visibility | Public |

HP Range140 - 160 (Avg: 150)
AC16
XP2900
Description
A long, six-finned aquatic serpent related to the earliest land serpents, adapted to life in the water with diverse appearances and colors.
Details
Size | Huge |
Type | Beast |
CR | 7 |
XP | 2900 |
Languages | None |
Defenses
Armor Class | 16 |
HP Range | 140 - 160 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage.
Multiattack
The sea serpent makes two attacks: one with its bite and one with its tail.
Tail Swipe
Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage and the target must succeed on a DC 15 Strength saving throw or be knocked prone.