Duskwyr  world illustration - Fantasy theme
Fantasy

Duskwyr

s
sirstarlin

A broken world of dead gods, cursed wilds, and bloody bastions.


Author's Note: WIP: Dont judge, Also sorry for the bitch basic map lol.
Played5 times
Cloned0 times
Created
4 days ago
Last Updated
1 days ago
VisibilityPublic
Draveth’s  forset

Draveth’s forset

Draveth’s Dence woods for hunting, and gathering

Draveth’s Crown

Draveth’s Crown

🏙️ Draveth’s Crown – City Description & Export Hook Draveth’s Crown is a walled jewel set against the edge of the known world—a fortified metropolis built atop stone, strategy, and centuries of ruthless consolidation. Surrounded by tiered defenses, concentric farmlands, and a military presence that never quite relaxes, the city rises like a crown of power over the land it claims. At its heart, the Royal District gleams with marble towers and ceremonial gardens, while its outer rings choke with the restless murmur of merchants, guilds, and the barely-governed poor. Draveth’s Crown isn’t just a city—it’s a machine. A layered construct of influence, class, and calculation that hums with relentless purpose. 🌾 Primary Export: Grain and Siege-Proof Agriculture “We grow it, grind it, bag it, and sell it faster than your army can eat it.” – Guildmaster Venn Holworth, Lord of Wheat

E - Stoneveil Reach

E - Stoneveil Reach

Stoneveil Reach Rocky hills full of abandoned mines and "don’t ask" excavation sites.

Jagged Faemland

Jagged Faemland

A small, jagged faemland dotted with quaint houses, surrounded by vibrant fields and wildflowers. The area is open and inviting, with a magical aura that enchants all who enter, making it a perfect spot for adventurers seeking respite or inspiration.

N - The Grasping Fields

N - The Grasping Fields

Endless wind-blown plains where crops refuse to grow and bones resurface after every storm.

N - Vinter’s Hollow

N - Vinter’s Hollow

Vinter’s Hollow A misty, sun-starved region of old vineyards, abandoned manors, and rumoured necromantic rituals. Nobody retires there willingly.

NE - Goblin Island

NE - Goblin Island

A rugged, overgrown island inhabited by mischievous goblins. The landscape is dotted with makeshift huts, traps, and vibrant flora, creating a chaotic yet lively atmosphere.

NW -  Whisperdocks

NW - Whisperdocks

Whisperdocks A low, bog-laced coastline where ships dock silently and people vanish just as quietly. Great for: smugglers, spies, abandoned sea forts, whispers of sea cults.

S - Carronhearth

S - Carronhearth

Carronhearth An industrial mudhole of smoke-belching kilns, burned-down forges, and miner ghosts with unresolved pay disputes.

S - The Lowmarch

S - The Lowmarch

The Lowmarch Flat, flood-prone territory home to peasant villages, marsh-witch legends, and too many missing livestock reports.

SW -   The Broken Rise

SW - The Broken Rise

The Broken Rise Cracked hills, fractured farmland, and an old warfront where nothing grows right anymore. Perfect if you want tension, old bones, and cursed tools.

W - Ashlane Heath

W - Ashlane Heath

Ashlane Heath Once a proud trade road lined with shrines, now overgrown, patrolled by bandits, and avoided by superstitious merchants.

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This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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