Final Fantasy VII (In Development) world illustration - Fantasy theme
Fantasy

Final Fantasy VII (In Development)

J
Jgius

Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.


Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas. In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played70 times
Cloned5 times
Created
263 days ago
Last Updated
20 days ago
VisibilityPublic
Midgar
Midgar
Area
Details
Size0
TypeUrban City
Description

Midgar is a sprawling metropolis built atop a massive circular structure, supported by eight mako reactors and a central pillar. The city is divided into eight sectors above, with a slum area below, representing a stark contrast between the affluent and the impoverished. Governed by the authoritarian Shinra Electric Power Company, Midgar is a hub of technological advancement, but its rapid industrialization has led to environmental degradation and social unrest.

Appearance

The city is characterized by its towering skyscrapers and modern architecture on the upper plate, while the slums below are filled with makeshift huts and debris. The skyline is dominated by the Shinra Building, and the streets are often illuminated by the glow of neon lights and the eerie green hue of mako energy. The atmosphere is perpetually dark, with the upper city rarely seeing sunlight, creating a stark divide between the wealthy and the downtrodden.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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