Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.
Played | 68 times |
Cloned | 5 times |
Created | 261 days ago |
Last Updated | 18 days ago |
Visibility | Public |
Abandoned Dock
To the south of the Grasslands, where the terrain begins to shift into damp lowlands, lies the Abandoned Dock—a forgotten structure that now stands as a ghost of its former use. Once a modest loading point for travelers and workers heading toward the Mythril Mine, it has since been left to rot, claimed slowly by the creeping advance of the nearby swamp. Its silence is broken only by the distant, unsettling sounds echoing from the marsh.
Abandoned Talagger Factory
The Abandoned Talagger Factory is a sprawling, maze-like structure filled with interconnected warehouses, each holding secrets and dangers. Once a bustling hub of production, it now lies in disrepair, with locked doors and hidden treasures waiting to be discovered by intrepid adventurers.
Aerith's House
Nestled on the southwest island, Aerith's House overlooks a serene garden adorned with vibrant flowers and a cascading waterfall. This tranquil location serves as a hub for various quests, where adventurers can uncover treasures and secrets.
Barret's House
Barret's house in the Sector 7 slums is a modest, worn-down structure that reflects the gritty and impoverished environment of the area. The house is built from scrap materials, with a patched-together look that mirrors the makeshift nature of the slums. Inside, it's cozy but simple, with basic furnishings and little decoration, creating a humble, lived-in atmosphere. The surrounding neighborhood is densely packed, with narrow, dirt paths between buildings, and the constant hum of machinery from the nearby city infrastructure. Despite its rough exterior, the house has a warm, personal feel, providing a sense of home amidst the harsh conditions.

Biggs Apartment
Biggs’s apartment is a tidy and well-kept space within the Sector 7 Residential Area. Unlike many others in the slums, his room shows a sense of order and discipline, reflecting his calm and methodical personality. The furnishings are simple but clean, with minimal clutter—just a few personal items like books, training gear, and neatly folded clothes. It’s clear that Biggs values structure and routine, perhaps as a way to maintain a sense of control amid the chaos of life in Midgar. His place feels quiet and somewhat introspective, offering a glimpse into the thoughtful side of AVALANCHE’s strategist.
Bill's Chocobo Stall
Located at the heart of Bill’s Ranch in the central Grasslands, Bill’s Chocobo Stall is a lively hub where Chocobo are bred, raised, and trained. Known for its high-quality birds and friendly service, it’s a popular stop for travelers seeking a reliable mount—or just looking to admire the vibrant personalities of these iconic creatures. Bill himself runs the stall with pride, offering not only care and training but also a touch of personal flair through Chocobo customization.
Bill's House
Just a short walk from the lively Chocobo Stall, Bill’s House offers a glimpse into the quieter, more personal side of life at the ranch. This charming home is where Bill and his family reside—kept warm and colorful thanks in large part to Chloe, the youngest member of the household, whose love for plants and decoration gives the house a welcoming, lived-in charm.

Boutique
The Boutique is a clothing store inside a brick building, run by the store owner's son. It sells clothing and produces custom-made dresses, and clothes are seen hung up on mannequins around the store. In Final Fantasy VII, it is here that Cloud obtains his custom-made dress after fetching the shop's owner from a bar; in Final Fantasy VII Remake, it is involved in sidequests.
Collaped Expressway Northern Entrance
The collapsed expressway forms the remains of an expressway tunnel road from fallen Sector 6 plate. It is located close to the Sector 5 slums, and on the way to the Evergreen Park. The expressway can be navigated through its tunnels, wooden ladders, and through old construction technology, the most notable of which are large robot hands. It has become a home for monsters and a hideout for criminals, whose lairs lie in the lower depths of the expressway ruins, and have graffiti across the walls.
Collapsed Expressway South Entrance
The collapsed expressway forms the remains of an expressway tunnel road from fallen Sector 6 plate. It is located close to the Sector 5 slums, and on the way to the Evergreen Park. The expressway can be navigated through its tunnels, wooden ladders, and through old construction technology, the most notable of which are large robot hands. It has become a home for monsters and a hideout for criminals, whose lairs lie in the lower depths of the expressway ruins, and have graffiti across the walls.
Condor Hill
Just west of Crow’s Nest, Condor Hill is a steep, rocky rise overlooking the sea. Though its jagged summit is unsafe to climb, a flat clearing on the eastern side serves as a quiet, hidden refuge. The site is known locally as a place of quiet reverence, where a man named Colin—a resident of Crow’s Nest—maintains a small camp to honor and feed a giant Condor that once saved his life.
Conference Rooms
The Conference Rooms in Shinra Headquarters are sophisticated spaces designed for high-stakes meetings and strategic discussions. Each room is equipped with cutting-edge technology, including large screens for presentations and advanced communication systems for remote collaboration. The decor is sleek and professional, featuring dark wood paneling, modern furnishings, and ambient lighting that creates a serious atmosphere. The walls are often adorned with corporate artwork and accolades, reinforcing Shinra's influence and achievements. These rooms are strategically soundproofed to ensure confidentiality, making them ideal for discussions on corporate policies, research initiatives, and critical projects that drive Shinra's operations.

Corneo Colosseum
Corneo Colosseum is a grand building in the style of Japanese architecture, with large statues located both outside and within its reception. The building hosts major tournaments such as the Corneo Cup as rare events, and in-between, smaller matches take place, with a variety of competitors. There is a vendor that sells both commemorative clothing merchandise and explosive stuffed animals. The Japanese aesthetic is consistent inside the building. In the reception, patterns are engraved in gold on the walls, ink paintings hung on posters, and kanji symbols written on doors. The Colosseum arena itself is located deep underground. Several large gold statues of warriors and dragons surround the central arena, and a large screen gives information on competitors for the audience watching from the podiums. Backstage, the area is less inviting, with a few undecorated concrete rooms for challengers to rest in between matches.
Corneo's Mansion
Corneo's mansion is a grand structure with Japanese architectural style, known for its decadent and extravagant ambiance. Its decor has an oriental Asian theme, with bright red and gold accents throughout, visible in the entrance, central foyer, Corneo's office, and bedroom. Below Corneo's personal chambers in the sewers dwells the monster Abzu. Corneo's office features statues, a red carpet leading to his desk, and a trap door by the bed that drops unsuspecting visitors to Abzu. In stark contrast, the torture room has a medieval dungeon aesthetic, with stone walls, a single candle, and torture devices around a red table. The lackey room is simpler, with basic wooden tables, a TV, and a vending machine designed in Corneo’s likeness.
Corporate Archives
The Corporate Archives of Shinra Headquarters is a vast, meticulously organized repository of documents and data reflecting the history and operations of the Shinra Electric Power Company. This high-tech facility features a sleek, minimalist design with rows of digital terminals and physical storage spaces containing valuable records, research notes, and classified files. Illuminated by ambient lighting, the archives create a somber yet sophisticated atmosphere. Researchers and executives frequently access the archives for information on past projects, technological advancements, and corporate strategies, making it a crucial hub for Shinra's ongoing endeavors. The space embodies the corporation's emphasis on data management and historical legacy.
Crow's Nest Bar
Located in the heart of the Crow’s Nest—a once-abandoned seaside village now reoccupied by resilient settlers from Under Junon—the Crow’s Nest Bar stands as a humble symbol of life returning to forgotten places. It's where stories are swapped, supplies shared, and worn travelers find a brief moment of music, warmth, and drink amidst the sea-worn ruins.
Crow's Nest North Gate
Crow's Nest South Gate

Drunkards
Drunkards is a bar is a wide room with a kitchen, several stalls around wooden tables, a screen, a karaoke booth, and a dart board. Several patrons visit the bar, including the owner of the boutique, and a sick patron in the bathroom.
Evergreen Park
The Evergreen Park is the site of a playground close to the gate to the Sector 7 Undercity through a wall between the sectors. The playground, frequented by Aerith, has a swing, slide, and tunnel beneath a small climbing frame connected to the S7-6 Service Tunnel to Sector 7. It is located in front of a gate from the Sector 7 Undercity as well as a path to the S7-6 Road to Wall Market. In contrast to its name, the park is mostly concrete and seems to have few visitors. Following the collapse of Sector 7, the area becomes strewn with rubble. Refugees from Sector 7 took temporary refuge in the park the following day, clearing enough rubble to make the park navigable again.
Executive Office
The Executive Office of Shinra Headquarters is an opulent and imposing space that reflects the power and authority of its occupants. The room features large, floor-to-ceiling windows offering breathtaking views of Midgar, bathed in ambient light. Rich, dark wood paneling and sleek, modern furnishings create a sophisticated atmosphere. The centerpiece is an imposing desk, often surrounded by high-backed chairs, where executives discuss corporate strategies. Advanced technology, including holographic displays and communication systems, integrates seamlessly into the decor. The overall design exudes luxury and control, serving as a fitting backdrop for high-stakes decision-making within the Shinra Electric Power Company.
Executive Suite
The Executive Suite of Shinra Headquarters is an opulent and spacious area designed to reflect the power and prestige of the company's top executives. Featuring floor-to-ceiling windows, the suite offers breathtaking views of Midgar, allowing natural light to flood the room. The decor is luxurious, with high-end furnishings, sleek wooden accents, and modern art pieces that convey a sense of sophistication. A large conference table dominates the space, surrounded by plush chairs, ideal for high-stakes meetings. Private offices for key executives are situated along the walls, equipped with advanced technology and personalized touches. The suite exudes an atmosphere of authority and exclusivity, underscoring the ambitious nature of Shinra's leadership.
Fallen Citadel
Once a proud maritime fortress perched atop towering cliffs overlooking the sea, the Fallen Citadel now lies in ruins. Only fragments of stone structures and stairways remain, hinting at its former strength and strategic importance.
Gabe's Chocobo Stall
Part of Gabe’s Ranch, the Chocobo Stall houses the birds that Gabe breeds, sells, and rents to travelers crossing the Junon Region. While primarily a place of shelter for the Chocobos, the stall also reflects the coastal setting and Gabe’s resourcefulness in reusing materials and supplies from nearby settlements.
Gabe's House
Adjacent to his ranch and chocobo stall, Gabe’s House is a modest two-story home built from weathered wood and patched metal sheets. It reflects the hard, practical life of its owner—simple, functional, and unpretentious.
Gabe's Wharehouse
Though merely a warehouse, this is by far the largest structure owned by Gabe. It consists of two adjoining storage buildings separated by a set of old, rusted rails once used to move heavy cargo. A wooden silo leans against one of the main buildings, adding to the rustic, industrial feel of the site. The entire complex is enclosed by a crumbling wooden fence, reflecting years of wear and limited upkeep.
Grasslands Moogle Mischief
Hidden in the eastern reaches of the Grasslands lies one of the region’s most whimsical and curious sights: Grasslands Moogle Mischief. This playful and peculiar dwelling serves as the home of a small group of Moogles—mysterious, magical creatures known for their charm, mischief, and love for all things cozy. Whether they’re up to innocent fun or minor chaos, the Moogles make this secluded spot a place of wonder and surprise.
Grasslands Port
Hidden within a seaside cave system a few hundred meters west of the open ocean, Grasslands Port is a modest but vital docking point for small vessels navigating the coast. Sheltered from storms and unseen from above, it serves as a discreet stop for fishermen, couriers, and the occasional traveler seeking a quieter route inland. Though humble in size, the port plays a key role in connecting the inland grasslands to the sea.
Grasslands Watchtower
Perched on the towering cliffs at the northeastern edge of the Grasslands, the Grasslands Watchtower offers one of the most breathtaking views in the region. From its peak, one can see the entire expanse of the Grasslands and the distant line where the land meets the ocean horizon. Though recently abandoned and no longer manned, the tower remains in excellent condition—its purpose faded, but its presence still commanding.
Hojo's Laboratory
Hojo's Laboratory, located within the Shinra Headquarters, is a sterile and clinical space dedicated to advanced scientific research. The laboratory is filled with high-tech equipment, large glass tanks, and various testing apparatuses, all designed for experimentation on both human and biological subjects. The atmosphere is often cold and intimidating, reflecting the ethical ambiguity of the experiments conducted there. Dim, fluorescent lighting casts an eerie glow over the sterile surfaces, while the walls are lined with monitors displaying data and analysis results. The lab is a hub of innovation, but also a place of moral conflict, embodying the darker side of scientific ambition.
Honeybee Inn
Honeybee Inn is a VIP night club run by Andrea Rhodea. The staff wear themed bee costumes, and the club is frequented by Corneo's staff. The club puts on shows nightly, and Andrea Rhodea takes appointments, but has a tightly booked schedule.
Jessie Apartment
Jessie’s apartment is a small, shared living space located within the Sector 7 Residential Area. She lives there with a couple of roommates, other young women working and surviving in the slums. The apartment is modest and cluttered, reflecting both the limited means and the creative spirit of its occupants. Jessie's corner of the room is filled with mechanical parts, tools, and bomb-making equipment, revealing her role as AVALANCHE’s explosives expert. Despite its simplicity, the apartment feels warm and personal, offering a rare sense of comfort and normalcy in the harsh world of Midgar.
Jessie's Parents' House
Jessie's Parents' House is a quaint and cozy residence nestled in the slums of Midgar. The structure features a modest, worn exterior with a small garden in front, filled with overgrown plants and a few colorful flowers. Inside, the home has a warm, inviting atmosphere, with wooden furniture and personal touches that reflect the family's history. The walls are adorned with photographs and mementos, showcasing moments from Jessie's childhood and her family's life. Despite its simple design, the house emanates a sense of love and nostalgia, serving as a stark contrast to the industrial landscape of the city outside.
Junon Moogle Mischief
Hidden in the eastern reaches of the Junon Region lies one of the region’s most whimsical and curious sights: Junon Moogle Mischief. This playful and peculiar dwelling serves as the home of a small group of Moogles—mysterious, magical creatures known for their charm, mischief, and love for all things cozy. Whether they’re up to innocent fun or minor chaos, the Moogles make this secluded spot a place of wonder and surprise.
Kalm Main Entrance
Located on the southern edge of town, the Kalm Main Entrance serves as the primary gateway into the city. This ancient stone structure is a relic of a bygone era—built long before Shinra’s rise, when towns still fortified themselves with walls and watchtowers. Though no longer used for defense, the entrance stands proud as a historical landmark and a symbol of Kalm’s enduring heritage.
Kalm Market
Located on the eastern side of town, Kalm Market is a bustling narrow street where local vendors and traders gather to sell their goods. Known for its competitive prices and lively atmosphere, the market is a vital hub for residents seeking everything from raw materials to fresh meats, pelts, Materia, and other essential supplies. It’s a place where townsfolk mingle, barter, and catch up on the latest news.
Kalm Square
At the heart of the town lies Kalm Square, a central gathering place where daily life unfolds in steady rhythm. Circular in shape and surrounded by stone-paved streets, the square is a common meeting point for residents—hosting everything from markets and celebrations to quiet conversations. Dominating the center is a large Mako reservoir, a powerful reminder of the town’s reliance on Shinra’s energy grid. Though functional in nature, the structure has become a defining feature of the square and a symbol of Kalm’s blend of tradition and modern dependency.
Kalm Tower
A proud symbol of the town’s identity, the Kalm Tower stands as its tallest and most iconic structure. Built generations ago from locally quarried stone, the tower has long served as both a watchpoint and a place of quiet reflection. Today, it’s a favored destination for tourists and townsfolk alike, offering panoramic views that stretch from the peaceful Grasslands all the way to the distant silhouette of Midgar. More than just a landmark, it’s a testament to Kalm’s enduring spirit in the shadow of a changing world.
Mako Pipeline Maintenance Warehouse
Once a key facility in Shinra's vast energy infrastructure, the Mako Pipeline Maintenance Warehouse was staffed by engineers and technicians tasked with monitoring and servicing the network of Mako conduits stretching across the continent. Positioned in the heart of a rugged, rocky region, the warehouse played a crucial logistical role in ensuring uninterrupted energy flow. With Shinra’s retreat from many remote operations, the site has since been abandoned—left to decay under the weight of rust and silence.
Mako Reactor 0
Mako Reactor 0 is a foundational facility in the Final Fantasy VII universe, known for its significant role in the extraction of mako energy. Its design is marked by a robust, industrial aesthetic, featuring large, reinforced structures that emphasize its purpose as a power source. The exterior is adorned with prominent pipes and glowing elements, symbolizing the flow of mako energy being harnessed from the planet. Inside, Mako Reactor 0 contains an intricate network of machinery, control systems, and energy conduits that facilitate the efficient processing of mako. The atmosphere within is often illuminated by an eerie green glow, reflecting the raw power of the energy being extracted. Mako Reactor 0 embodies the early stages of industrialization in the series, serving as a reminder of the ongoing tension between technological progress and environmental preservation.
Mako Reactor 1
Mako Reactor 1 is a prominent industrial facility in the Final Fantasy VII universe, known for its sleek, metallic design and futuristic architecture. It serves as a power plant that extracts mako energy from the planet, generating electricity for the surrounding city. The reactor is characterized by its imposing structure, with large pipes and machinery that highlight its role in energy production. The environment around the reactor is often depicted as a stark contrast to nature, emphasizing the impact of technological advancement on the planet's ecosystem. Its interior features a complex network of corridors, control rooms, and energy conduits, showcasing the high-tech mechanisms employed to harness mako energy.
Mako Reactor 2
Mako Reactor 2 is another significant industrial facility in the Final Fantasy VII universe, featuring a modern and imposing design similar to its predecessor. This reactor is responsible for extracting mako energy, with a layout that includes vast chambers filled with advanced machinery and equipment. The exterior showcases a blend of steel and glass, reflecting its technological prowess while standing in stark contrast to the natural environment. Inside, the reactor is equipped with intricate systems for energy processing, including control panels and energy conduits that highlight its complex operations. The atmosphere is often depicted as intense and industrial, emphasizing the powerful energy being harnessed from the planet.
Mako Reactor 3
Mako Reactor 3 is another crucial facility in the Final Fantasy VII universe, characterized by its sleek and modern architectural style. This reactor plays a vital role in harnessing mako energy, contributing to the energy supply of the surrounding areas. The exterior features a blend of reinforced steel and advanced materials, designed to withstand the immense pressures of energy extraction. Inside, Mako Reactor 3 contains expansive chambers filled with high-tech machinery and control systems, facilitating the efficient processing of mako energy. The interior is illuminated by vibrant green lights, highlighting the raw power of the mako being harvested. The overall atmosphere is one of advanced industrial technology, showcasing the ongoing conflict between progress and the preservation of the planet.
Mako Reactor 4
Mako Reactor 4 is a pivotal facility in the Final Fantasy VII universe, notable for its imposing and sophisticated architecture. This reactor is designed to extract mako energy, contributing significantly to the energy needs of the surrounding region. The exterior features a blend of steel and glass, with large, glowing elements that reflect the potent energy being harnessed inside. Within the reactor, a complex network of machinery, control panels, and energy conduits can be found, all dedicated to the efficient processing of mako energy. The interior is illuminated by an eerie green light, underscoring the reactor's connection to the planet's life force. Mako Reactor 4 embodies the high-tech industrial aesthetic prevalent in the series, representing the tension between technological advancement and environmental sustainability.
Mako Reactor 5
Mako Reactor 5 is a key facility in the Final Fantasy VII universe, recognized for its imposing and futuristic design. As a major source of mako energy, this reactor is integral to the energy infrastructure of the nearby areas. The exterior features a robust steel framework adorned with large, illuminated panels that emit a greenish glow, indicative of the mako energy within. Inside, Mako Reactor 5 is filled with intricate machinery, control rooms, and pipelines that efficiently manage the extraction and processing of mako energy. The atmosphere inside the reactor is often charged with intensity, highlighted by the hum of machinery and the pulsating lights that signify the reactor's operations. Overall, Mako Reactor 5 exemplifies the fusion of advanced technology and industrial design, reflecting the ongoing reliance on mako energy.
Mako Reactor 6
Mako Reactor 6 is a significant facility within the Final Fantasy VII universe, distinguished by its modern and robust architectural design. As a key player in the extraction of mako energy, this reactor showcases advanced technology that reflects its role in powering the surrounding areas. The exterior features a sturdy construction with prominent pipes and large, glowing elements that symbolize the potent mako energy being harvested. Inside, Mako Reactor 6 houses an intricate array of machinery, including control systems and energy conduits that facilitate the efficient processing of mako. The interior environment is often depicted with a dramatic green illumination, emphasizing the reactor's connection to the planet's lifeblood. Overall, Mako Reactor 6 embodies the blend of industrial prowess and environmental impact, highlighting the ongoing reliance on mako energy in the world of Final Fantasy VII.
Mako Reactor 7
Mako Reactor 7 is a crucial facility in the Final Fantasy VII universe, characterized by its sleek and industrial design. This reactor is pivotal in the extraction and utilization of mako energy, providing power to the nearby areas. The exterior features a modern facade, complete with large pipes and glowing elements that signify the energy being harnessed within. Inside, Mako Reactor 7 contains a sophisticated network of machinery, control systems, and energy conduits designed for efficient energy processing. The atmosphere is often infused with a vibrant green light, reflecting the intense energy flow and emphasizing its connection to the planet’s resources. Overall, Mako Reactor 7 exemplifies the technological advancement and industrial complexity present in the series, serving as a stark reminder of the delicate balance between progress and environmental sustainability.
Mako Reactor 8
Mako Reactor 8 is an essential facility in the Final Fantasy VII universe, notable for its striking and modern architecture. As a key contributor to the extraction of mako energy, this reactor is designed to optimize the harnessing of the planet's life force for industrial use. The exterior features a sleek, metallic design, highlighted by large, illuminated panels that radiate a green glow, indicative of the potent energy within. Inside, Mako Reactor 8 houses a complex arrangement of advanced machinery, control panels, and energy conduits that work in concert to process and distribute mako energy efficiently. The interior environment is often bathed in a vibrant green light, creating a dynamic and charged atmosphere that underscores the reactor's role in energy production. Overall, Mako Reactor 8 reflects the fusion of cutting-edge technology and industrial design, symbolizing the ongoing reliance on mako energy and its impact on the world.
Materia Shop
Materia Shops are specialized establishments found in the world of Final Fantasy VII, offering a variety of materia for purchase. These shops feature a range of colorful and glowing orbs, each representing different magical abilities, summon spells, or enhancements for characters. The interior typically has a bright, inviting atmosphere, with shelves displaying the available materia and helpful shopkeepers ready to assist customers. Players can browse the selections to find materia that enhances combat capabilities, provides unique skills, or augments character stats, making them essential for customizing gameplay and strategies.
Memorial Museum
The Shinra Memorial Museum, located within the Shinra Headquarters, is a modern and expansive facility dedicated to showcasing the history and achievements of the Shinra Electric Power Company. The museum features sleek, minimalist architecture, with interactive exhibits and displays that highlight significant technological advancements and milestones of the company. Visitors can explore various sections, including displays on the Mako energy extraction process, the development of advanced weaponry, and the history of the company’s founders. The museum aims to portray Shinra’s contributions to society, blending educational elements with a polished, corporate aesthetic, all while reflecting the company's influence on the world of Midgar.
Midgar Checkpoint
Situated along the main road connecting the city of Midgar to the town of Kalm, the Midgar Checkpoint serves as a controlled gateway between the urban sprawl and the outer regions. Heavily monitored by Shinra troops, this outpost enforces strict security on all who pass through, maintaining the company's grip on movement and information. Whether for trade, travel, or military purposes, all traffic is funneled through this heavily fortified location.
Mythril Mine Northern Entrance
Mythril Mine Southern Entrance
Old Shinra Warehouse
Located just beyond the outskirts of Kalm, amidst the sprawling Grasslands, the Old Shinra Warehouse stands as a forgotten remnant of a corporate past. Though still technically owned by Shinra, the building has long since fallen into neglect and disrepair. Once a bustling storage site for equipment and supplies, it now serves as a silent witness to the changing times, overshadowed by nature’s slow reclamation.
Oliver's House
At the heart of the farm stands Oliver’s House—a humble, lived-in home that reflects the quiet dedication of its owner. Modest and rustic, it’s a place of comfort and resilience, shaped by years of honest labor and simple living. Though weathered by time and the elements, the house still offers warmth and charm, a true centerpiece to the surrounding farmland.
Oliver's Warehouse
Situated just beside Oliver’s Farm, these twin wooden buildings serve as essential storage for the daily operations of the property. From tools and spare parts to farming equipment and seasonal supplies, Oliver’s Warehouse is a key part of keeping the farm running smoothly. Though unassuming, the structures are well-used and clearly cared for, reflecting the hard work of a seasoned farmer.
Priscilla's House
A small raised cottage reflecting the simple life of Under Junon. Outside, fishing tools—likely belonging to Priscilla’s father—are neatly arranged, while colorful pots and flowers brighten the entrance. Inside, warm lighting creates a cozy, welcoming atmosphere, mirroring Priscilla’s lively spirit. A single stove provides all the heat needed in this humble home.
Recreational Facility
The Shinra Headquarters Recreational Facility is an expansive, well-appointed area designed for relaxation and leisure. This space features modern amenities, including a gymnasium equipped with state-of-the-art fitness equipment, a swimming pool, and various sports courts for activities like basketball and tennis. The facility is adorned with large windows that provide natural light and offer views of the cityscape. Additionally, it includes lounges and recreational rooms for socializing, games, and entertainment, creating a balanced environment for Shinra employees to unwind and recharge. The design emphasizes comfort and accessibility, reflecting Shinra's commitment to employee well-being amidst its corporate environment.
S6-5 Road
S6-5 Road leads directly from the Sector 5 Undercity to Wall Market, with a fork on the road left to the Collapsed Expressway. It is a narrow dirt road through a hole in a wall of the Sector 5 Undercity. The road is surrounded on either side by rubble and debris left from the fallen Sector 6 plate fell, as well as crags and limited vegetation. Halfway along the road is a fallen piece of the Sector 6 plate interior, a winding metal tunnel that leads directly to the Collapsed Expressway. Parts of the roads are paved with scrap metal, and there is a pond at the halfway point.
S7-6 Road
The S7-6 Road leads from Wall Market's south entrance to the gate to the Sector 7 Undercity, creating a path directly from the Evergreen Park to Wall Market. In Final Fantasy VII, this is a very short street with shanty houses either side.
Sam's Delivery Service
Sam's Delivery Service is a chocobo-drawn delivery service ran by Chocobo Sam, one of Corneo's henchmen. It is located outside the south entrance to Wall Market. The Delivery Service has a main building and a few other warehouses, resembling Western false front architecture. Adjacent to the main building are chocobo stables, and a chocobo carriage at the front. It is bound on the eastern side by the ruins of the collapsed expressway.
Sector 1 Plate Train Station
The train stations in Midgar are bustling hubs of activity, reflecting the city's industrial atmosphere. Each station is characterized by a utilitarian design, featuring large, open platforms and a network of tracks that connect various sectors of the city. The architecture is often gritty and functional, with metal and concrete dominating the aesthetic. Bright overhead signs display train schedules and destinations, while vendors sell snacks and drinks to commuters. The stations serve as vital links for the population, facilitating transportation amidst the sprawling urban landscape. Frequent train services ensure efficient movement, contributing to the city's fast-paced lifestyle.
Sector 1 Slums Train Station
The train stations in Midgar are bustling hubs of activity, reflecting the city's industrial atmosphere. Each station is characterized by a utilitarian design, featuring large, open platforms and a network of tracks that connect various sectors of the city. The architecture is often gritty and functional, with metal and concrete dominating the aesthetic. Bright overhead signs display train schedules and destinations, while vendors sell snacks and drinks to commuters. The stations serve as vital links for the population, facilitating transportation amidst the sprawling urban landscape. Frequent train services ensure efficient movement, contributing to the city's fast-paced lifestyle.
Sector 2 Plate Train Station
The train stations in Midgar are bustling hubs of activity, reflecting the city's industrial atmosphere. Each station is characterized by a utilitarian design, featuring large, open platforms and a network of tracks that connect various sectors of the city. The architecture is often gritty and functional, with metal and concrete dominating the aesthetic. Bright overhead signs display train schedules and destinations, while vendors sell snacks and drinks to commuters. The stations serve as vital links for the population, facilitating transportation amidst the sprawling urban landscape. Frequent train services ensure efficient movement, contributing to the city's fast-paced lifestyle.
Sector 2 Slums Train Station
The train stations in Midgar are bustling hubs of activity, reflecting the city's industrial atmosphere. Each station is characterized by a utilitarian design, featuring large, open platforms and a network of tracks that connect various sectors of the city. The architecture is often gritty and functional, with metal and concrete dominating the aesthetic. Bright overhead signs display train schedules and destinations, while vendors sell snacks and drinks to commuters. The stations serve as vital links for the population, facilitating transportation amidst the sprawling urban landscape. Frequent train services ensure efficient movement, contributing to the city's fast-paced lifestyle.
Sector 3 Plate Train Station
The train stations in Midgar are bustling hubs of activity, reflecting the city's industrial atmosphere. Each station is characterized by a utilitarian design, featuring large, open platforms and a network of tracks that connect various sectors of the city. The architecture is often gritty and functional, with metal and concrete dominating the aesthetic. Bright overhead signs display train schedules and destinations, while vendors sell snacks and drinks to commuters. The stations serve as vital links for the population, facilitating transportation amidst the sprawling urban landscape. Frequent train services ensure efficient movement, contributing to the city's fast-paced lifestyle.
Sector 3 Slums Train Station
The train stations in Midgar are bustling hubs of activity, reflecting the city's industrial atmosphere. Each station is characterized by a utilitarian design, featuring large, open platforms and a network of tracks that connect various sectors of the city. The architecture is often gritty and functional, with metal and concrete dominating the aesthetic. Bright overhead signs display train schedules and destinations, while vendors sell snacks and drinks to commuters. The stations serve as vital links for the population, facilitating transportation amidst the sprawling urban landscape. Frequent train services ensure efficient movement, contributing to the city's fast-paced lifestyle.
Sector 4 Plate Train Station
The train stations in Midgar are bustling hubs of activity, reflecting the city's industrial atmosphere. Each station is characterized by a utilitarian design, featuring large, open platforms and a network of tracks that connect various sectors of the city. The architecture is often gritty and functional, with metal and concrete dominating the aesthetic. Bright overhead signs display train schedules and destinations, while vendors sell snacks and drinks to commuters. The stations serve as vital links for the population, facilitating transportation amidst the sprawling urban landscape. Frequent train services ensure efficient movement, contributing to the city's fast-paced lifestyle.
Sector 4 Slums Train Station
The train stations in Midgar are bustling hubs of activity, reflecting the city's industrial atmosphere. Each station is characterized by a utilitarian design, featuring large, open platforms and a network of tracks that connect various sectors of the city. The architecture is often gritty and functional, with metal and concrete dominating the aesthetic. Bright overhead signs display train schedules and destinations, while vendors sell snacks and drinks to commuters. The stations serve as vital links for the population, facilitating transportation amidst the sprawling urban landscape. Frequent train services ensure efficient movement, contributing to the city's fast-paced lifestyle.
Sector 5 Plate Train Station
The train stations in Midgar are bustling hubs of activity, reflecting the city's industrial atmosphere. Each station is characterized by a utilitarian design, featuring large, open platforms and a network of tracks that connect various sectors of the city. The architecture is often gritty and functional, with metal and concrete dominating the aesthetic. Bright overhead signs display train schedules and destinations, while vendors sell snacks and drinks to commuters. The stations serve as vital links for the population, facilitating transportation amidst the sprawling urban landscape. Frequent train services ensure efficient movement, contributing to the city's fast-paced lifestyle.
Sector 5 Slums Train Station
The train stations in Midgar are bustling hubs of activity, reflecting the city's industrial atmosphere. Each station is characterized by a utilitarian design, featuring large, open platforms and a network of tracks that connect various sectors of the city. The architecture is often gritty and functional, with metal and concrete dominating the aesthetic. Bright overhead signs display train schedules and destinations, while vendors sell snacks and drinks to commuters. The stations serve as vital links for the population, facilitating transportation amidst the sprawling urban landscape. Frequent train services ensure efficient movement, contributing to the city's fast-paced lifestyle.
Sector 6 Plate Train Station
The train stations in Midgar are bustling hubs of activity, reflecting the city's industrial atmosphere. Each station is characterized by a utilitarian design, featuring large, open platforms and a network of tracks that connect various sectors of the city. The architecture is often gritty and functional, with metal and concrete dominating the aesthetic. Bright overhead signs display train schedules and destinations, while vendors sell snacks and drinks to commuters. The stations serve as vital links for the population, facilitating transportation amidst the sprawling urban landscape. Frequent train services ensure efficient movement, contributing to the city's fast-paced lifestyle.
Sector 6 Slums Train Station
The train stations in Midgar are bustling hubs of activity, reflecting the city's industrial atmosphere. Each station is characterized by a utilitarian design, featuring large, open platforms and a network of tracks that connect various sectors of the city. The architecture is often gritty and functional, with metal and concrete dominating the aesthetic. Bright overhead signs display train schedules and destinations, while vendors sell snacks and drinks to commuters. The stations serve as vital links for the population, facilitating transportation amidst the sprawling urban landscape. Frequent train services ensure efficient movement, contributing to the city's fast-paced lifestyle.
Sector 7 Clinic
An unassuming building nestled in the Sector 7 slums, the Sector 7 Clinic serves as a front for an Avalanche HQ branch. With a large moogle doll adorning its entrance, it offers medical services while secretly coordinating resistance efforts against Shinra.
Sector 7 Plate Train Station
The train stations in Midgar are bustling hubs of activity, reflecting the city's industrial atmosphere. Each station is characterized by a utilitarian design, featuring large, open platforms and a network of tracks that connect various sectors of the city. The architecture is often gritty and functional, with metal and concrete dominating the aesthetic. Bright overhead signs display train schedules and destinations, while vendors sell snacks and drinks to commuters. The stations serve as vital links for the population, facilitating transportation amidst the sprawling urban landscape. Frequent train services ensure efficient movement, contributing to the city's fast-paced lifestyle.
Sector 7 Slums Pillar
The Sector 7 Slums Pillar is a towering structure that looms over the slums, serving as a battleground for those daring enough to ascend its 15 flights of stairs. Each floor presents a unique challenge, filled with formidable foes such as helitroopers and elite security officers, culminating in a climactic showdown at the top.
Sector 7 Slums Train Station
The train stations in Midgar are bustling hubs of activity, reflecting the city's industrial atmosphere. Each station is characterized by a utilitarian design, featuring large, open platforms and a network of tracks that connect various sectors of the city. The architecture is often gritty and functional, with metal and concrete dominating the aesthetic. Bright overhead signs display train schedules and destinations, while vendors sell snacks and drinks to commuters. The stations serve as vital links for the population, facilitating transportation amidst the sprawling urban landscape. Frequent train services ensure efficient movement, contributing to the city's fast-paced lifestyle.
Sector 8 Plate Train Station
The train stations in Midgar are bustling hubs of activity, reflecting the city's industrial atmosphere. Each station is characterized by a utilitarian design, featuring large, open platforms and a network of tracks that connect various sectors of the city. The architecture is often gritty and functional, with metal and concrete dominating the aesthetic. Bright overhead signs display train schedules and destinations, while vendors sell snacks and drinks to commuters. The stations serve as vital links for the population, facilitating transportation amidst the sprawling urban landscape. Frequent train services ensure efficient movement, contributing to the city's fast-paced lifestyle.
Sector 8 Slums Train Station
The train stations in Midgar are bustling hubs of activity, reflecting the city's industrial atmosphere. Each station is characterized by a utilitarian design, featuring large, open platforms and a network of tracks that connect various sectors of the city. The architecture is often gritty and functional, with metal and concrete dominating the aesthetic. Bright overhead signs display train schedules and destinations, while vendors sell snacks and drinks to commuters. The stations serve as vital links for the population, facilitating transportation amidst the sprawling urban landscape. Frequent train services ensure efficient movement, contributing to the city's fast-paced lifestyle.
Seventh Heaven
Seventh Heaven is a lively bar and restaurant located in the Sector 7 slums, known for its warm wooden decor and vibrant atmosphere. Owned by Tifa Lockhart, it serves as a popular gathering spot for locals and a secret base for Barret Wallace's Avalanche cell. The establishment features a main floor with a bar, kitchen, and seating area, while a hidden elevator leads to a basement headquarters equipped with communication facilities and planning tables.
Shinra Headquarters' Lobby
The lobby of Shinra Headquarters is an expansive and impressive space, designed to convey power and sophistication. High ceilings are adorned with modern lighting fixtures, casting a warm glow on the polished marble floors. Large glass walls provide a view of the bustling city outside, while sleek, minimalist furniture offers a contemporary touch. A prominent reception desk is situated at the center, staffed by attentive personnel ready to assist visitors. Various digital screens display corporate information and advertisements, reinforcing Shinra's image as a cutting-edge company. Elegant plants and artworks are strategically placed, adding a touch of nature and culture to the otherwise high-tech environment. The overall atmosphere is one of authority and efficiency, reflecting the corporation's ambition and influence within Midgar.
Shinra Military Elevator Bottom Entrance
This is the lower entrance to the Shinra military elevator system that connects the towering city of Junon with the settlement of Under Junon below. Once accessible to the public, it is now strictly reserved for military personnel only, symbolizing the increasing control Shinra exerts over the region.
Shinra's Public Security Division
Shinra's Public Security Division in the Sector 7 Slums serves as the enforcement arm of the Shinra Electric Power Company. The division operates from a utilitarian building that stands in stark contrast to the surrounding environment, emphasizing its authoritative presence. Inside, the atmosphere is tense and strictly controlled, with officers clad in distinctive uniforms, ready to respond to any disturbances. The division focuses on monitoring the activities of the local population, often using surveillance technology and aggressive tactics to maintain order. The decor is functional, with minimal comforts, reflecting the division's purpose of exerting power and control over the impoverished area while enforcing Shinra's interests.
Stargazer Heights
Stargazer Heights is a modest, multi-story apartment building located in Sector 7’s residential area. The structure has a worn, rustic charm, with faded brick walls and a cozy, lived-in feel. Its small balconies and rooftop offer a humble view of the surrounding neighborhood. The interior features simple, functional apartments, each with basic furnishings that reflect the working-class lifestyle of its tenants. The building has a communal atmosphere, with a friendly landlady and a sense of close-knit community among the residents. Despite its age, Stargazer Heights exudes a warm and welcoming vibe.
Storage Area
The Storage Area of Shinra Headquarters is a large, utilitarian space characterized by its industrial design. It features high ceilings and a vast expanse filled with rows of metallic shelves and crates, storing various supplies and equipment essential for the company's operations. The area is dimly lit, with flickering fluorescent lights that cast shadows across the concrete floor, adding to its somewhat ominous atmosphere. Security measures are evident, with surveillance cameras and reinforced doors, highlighting the importance of the items stored within. This functional space contrasts sharply with the sleek, polished design of the upper floors, serving as a reminder of the more practical and sometimes darker aspects of Shinra's activities.

Temomiya Massage
Madam M's parlor is a building in the style of Japanese-Western Eclectic architecture. It is a hand-massage parlor ran by Madam M, one of Corneo's henchmen, offering a "poor man's course," a "standard course," and a "luxury course" to clients. The building has well-decorated wallpapers with flower patterns keeping with its Japanese aesthetic, and is lit by Chinese lamps and candles. The Neon Sign on the building lists it as 'Temomiya Massage'.
The Church
The Church in Sector 5 is a serene and tranquil space nestled amidst the bustling urban environment of Midgar. Its distinctive design features a rustic, weathered appearance, with stone walls and a sloping roof partially covered in greenery, giving it a sense of harmony with nature. Inside, the church is illuminated by soft, natural light filtering through stained glass windows, creating a peaceful atmosphere. The interior is adorned with wooden pews and an altar, reflecting a simple yet inviting aesthetic. Overgrown plants and flowers add a touch of life and color, making it a sanctuary for those seeking solace away from the chaos of the city.
The Drum
The Drum, located within Hojo's Laboratory at Shinra Headquarters, is a unique and eerie circular chamber designed for various experiments. Its high, industrial ceiling is lined with intricate machinery and conduits, while the walls are adorned with a series of large glass panels showcasing various biological specimens and containment units. The chamber is dimly lit, creating a somber atmosphere that enhances the sense of isolation. In the center of The Drum, a massive, circular platform serves as the focal point for experimentation, surrounded by advanced scientific equipment. This space reflects Hojo's obsession with genetic manipulation and experimentation, combining cutting-edge technology with a foreboding ambiance that underscores the ethical implications of his work. The combination of sterile surfaces and ominous machinery creates a chilling environment, making The Drum a haunting reminder of Shinra's darker pursuits.
The Highwind
The Highwind is a massive airship designed by the renowned engineer Cid Highwind, featuring a unique metal-covered hull and a distinctive shape. It is equipped with powerful engines that allow it to traverse the skies at incredible speeds, making it a vital asset in the hunt for the rogue SOLDIER Sephiroth. The ship boasts a bridge, an operations room, and a chocobo stable, all while displaying the name 'Highwind' and a painting of 'Lady Luck' on its side.
The Inn at Kalm
Overlooking the lively Kalm Square, The Inn at Kalm is a beloved fixture of the town—welcoming travelers, traders, and locals alike with warm hospitality and timeless charm. Its convenient location and inviting atmosphere make it a natural stop for those passing through or seeking a restful stay. Though the building dates back many years, careful maintenance and tasteful restorations have preserved its historic character without sacrificing comfort.
Thuron Card Shop
Nestled between Oliver’s Farm and the town of Kalm, the Thuron Card Shop is a modest, cozy establishment that doubles as both a store and the home of its owner, Thuron. Known for its welcoming atmosphere and vast collection of cards, the shop is a haven for enthusiasts of the popular game Queen’s Blood. Thuron’s passion for the game is evident in every corner, making it a beloved spot for locals and travelers alike.
Under Junon General Store
A cozy little emporium offering a variety of goods to the residents of Under Junon. From potions and Materiae to fishing gear and everyday accessories, it’s the go-to place for essentials and more.
Under Junon Inn
The only inn in Under Junon, this two-story building combines wood and stone to create a warm and welcoming refuge. Its spacious interior offers many rooms on both floors, accommodating travelers and locals alike.
Under Junon Tavern
Located near the elevator entrance, this small tavern serves as a gathering spot for the residents of Under Junon. It reflects the area's tough economic and social climate—modest, worn, but full of resilience and defiance against the wealthy city above.
Under Junon Weapon Shop
This small but well-stocked shop caters to the needs of Under Junon’s residents, offering a mix of combat weapons and fishing gear. It reflects the dual nature of life here—prepared for both conflict and survival by the sea.
Underground Test Site
The Underground Test Site of Shinra Headquarters is a concealed facility that contrasts sharply with the sleek design of the building above. Accessible through hidden entrances, the site is a dimly lit, utilitarian space filled with advanced technology and experimental equipment. Its stark, industrial environment features concrete walls and metallic surfaces, emphasizing a sense of secrecy and isolation. The area is used for various research and development projects, often involving controversial experiments on both technology and living beings. The atmosphere is tense and foreboding, reflecting the moral ambiguities of Shinra's pursuits, with security measures in place to safeguard the sensitive activities conducted within.
Urban Planning Administration
The Urban Planning Administration within Shinra Headquarters is a key department responsible for the development and management of Midgar's infrastructure. This office is characterized by its sterile, bureaucratic environment, filled with large maps, blueprints, and high-tech displays showcasing the city’s layout. The decor is functional, with minimalist furnishings and bright, fluorescent lighting that emphasizes efficiency. Staffed by urban planners and engineers, the department focuses on zoning, resource allocation, and the implementation of Shinra's policies to ensure optimal city growth. It plays a crucial role in controlling the distribution of resources and managing the overall urban environment, often prioritizing Shinra's corporate interests over the needs of the city's residents. The Urban Planning Administration exemplifies the intersection of corporate power and urban development in Midgar.
Urban advancement district
An area extending out from Wall Market from a road between the Colosseum and Corneo's Mansion to the border wall with Sector 7, it was a Shinra construction project that was abandoned halfway through. It gives access to the sewers.
Visual Entertainment Hall
The Visual Entertainment Hall within Shinra Headquarters is a cutting-edge facility designed for immersive presentations and entertainment. This spacious auditorium features a sleek, modern design, with state-of-the-art projection systems and surround sound to enhance the viewer experience. The hall is equipped with comfortable seating and dynamic lighting, creating an engaging atmosphere for corporate events, promotional showcases, and multimedia displays. The walls are adorned with high-resolution screens, showcasing Shinra's latest technological advancements and projects, reflecting the company's commitment to innovation and entertainment. This space serves as both a venue for public engagement and a demonstration of Shinra's influence in the media landscape.
Wainwright's Hut
Tucked away in the remote mountains that separate the Junon Region from the Grasslands, Wainwright’s Hut is a secluded retreat far from the eyes of Shinra or society. The reclusive Wainwright—an aging man weary of conflict and politics—uses the hut as a place to rest, reflect, and live out his days in peace, well away from the noise of the world.

Wall Market's Diner
The Diner is a food joint that resembles a standard American diner. It sells a Korean B.B.Q. Plate, Sushi Plate, or its own special.

Wall Market's Gym
The weapon store, advertised by a neon sign reading "Machine & Gun", is located close to piles of scrap that belong to the store owner. It is a concrete building that has two offices located behind metal fences. While Cloud can only buy weapons and items for civilian use, the owner buys and sells military grade vehicles and heavy weapons as well, with tanks, helicopters, missiles, and artillery pieces surrounding the store. The right office is a counter, situated in front of machine guns with ammunition on display. The store owner is in the left office, and contains posters, a computer, as well as a tank on display.

Wall Market's Inn
The inn is a hotel located directly at Wall Market's entrance from the Sector 5 Slums. It is a mostly concrete building with a metal roof. Inside, it has a vending machine that sells items, as well as several hostel-style rooms to stay in containing multiple beds, including bunk-beds, meaning they do not offer much privacy.

Wall Market's Item Shop
The store marked "Item" out front is a small metal cubicle not run by a human clerk. Though it has shelves with items around it, none are available for purchase. Inside is a computer terminal, which is guarded by a machine gun turret at the top. There is a barker hawking the shop who acts confused when Cloud confronts him after attempting to use the shop.

Wall Market's Materia Shop
The Materia store is a well-decorated store in a tent. It has antique vases on shelves and ornaments, and is lit by candidates. The store clerk lays on a rug in the back of the tent, with more decorations behind him. In both Final Fantasy VII and Final Fantasy VII Remake, the merchant is involved in optional quests.

Wall Market's Pharmacy
The Pharmacy is a small, modest store with a single room, and shelves of medicine by the counter. It sells medicinal items in the form of deodorant, disinfectants, and digestive, as well as restorative items. The store also gives free items in the exchange for a Pharmacy Coupon.

Wall Market's Weapon Shop
The weapon store, advertised by a neon sign reading "Machine & Gun", is located close to piles of scrap that belong to the store owner. It is a concrete building that has two offices located behind metal fences. While Cloud can only buy weapons and items for civilian use, the owner buys and sells military grade vehicles and heavy weapons as well, with tanks, helicopters, missiles, and artillery pieces surrounding the store. The right office is a counter, situated in front of machine guns with ammunition on display. The store owner is in the left office, and contains posters, a computer, as well as a tank on display.
Weapon Shop
Weapon shops are specialized retail establishments that offer a variety of armaments and combat gear for purchase. Typically found in urban areas or bustling marketplaces, these shops feature an assortment of weapons, including swords, guns, bows, and melee tools, catering to both novice adventurers and seasoned warriors. The interior is often filled with displays showcasing different weapon types, alongside accessories such as ammunition, armor, and other tactical equipment. Knowledgeable shopkeepers provide expert advice, helping customers select the best gear for their needs. The atmosphere can range from utilitarian to elaborate, reflecting the culture and style of the surrounding area.
Wedge House
Wedge’s home is a cozy, slightly chaotic apartment nestled in the Sector 7 Residential Area. It’s immediately clear that this space is lived-in and full of life—mainly thanks to the presence of his beloved cats, who roam freely and lounge on every available surface. The apartment is warm and welcoming, with scattered cushions, pet toys, and food bowls tucked into corners. Wedge’s easygoing and affectionate nature is reflected in the home’s atmosphere; it feels less like a bachelor pad and more like a small sanctuary. The walls might be a little cracked, but the place radiates kindness, comfort, and an unmistakable sense of home.
Whirlwinds
Located north of Oliver’s Farm, the Whirlwinds are a pair of old wind turbines—one of the rare sources of energy in the region that doesn’t rely on the planet’s life force. Though not in perfect condition, they still function and stand as a proud symbol of sustainable power for their owner, Mildred. Recently, however, the turbines have broken down, and Mildred is at a loss on how to fix them. She urgently needs a Windmill Gear to get the Whirlwinds running again and offers a generous reward in silver gil to anyone who can help.
Wildflower Plateau
Tucked between jagged rocks and the rusting remains of what appear to be Shinra Mako energy conduits, the Wildflower Plateau is a rare haven of beauty in a scarred land. Vibrant, multicolored flowers bloom in abundance, thriving against all odds amid the relics of industrial ruin. The contrast between delicate nature and decaying technology gives the area a quiet, almost sacred atmosphere—a reminder that life can endure, even in the shadow of destruction.