Midgar - Final Fantasy VII (In Development) world illustration - Urban Fantasy theme
Urban Fantasy

Midgar - Final Fantasy VII (In Development)

J
Jgius

Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.


Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas. Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world. In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
Played35 times
Cloned3 times
Created
207 days ago
Last Updated
3 days ago
VisibilityPublic
Cactuar
CR 1Small Monstrosity
Cactuar
HP Range10 - 20 (Avg: 15)
AC15
XP200

Description

A mischievous desert creature known for its speed and elusive nature, the Cactuar darts around the battlefield, making it difficult for adventurers to catch. It often appears alongside larger foes, distracting and confusing its enemies with its unpredictable movements.

Details
SizeSmall
TypeMonstrosity
CR1
XP200
LanguagesNone
Defenses
Armor Class15
HP Range10 - 20 (Avg: 15)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Needle Shot

The Cactuar fires a barrage of needles at a target within 30 feet. The target must make a Dexterity saving throw, taking 2d6 piercing damage on a failed save, or half as much damage on a successful one.

Quick Escape

The Cactuar can use its action to dash, allowing it to move up to double its speed. If it moves at least 20 feet in a straight line, it can make a Dexterity saving throw against a target it can see, dealing 1d6 piercing damage on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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