Fantasy
Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.
Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes).
Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas.
In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played | 70 times |
Cloned | 5 times |
Created | 263 days ago |
Last Updated | 20 days ago |
Visibility | Public |
HP Range70 - 80 (Avg: 75)
AC15
XP700
Description
The Cerulean Drake is a swift, magical creature that soars through the skies, unleashing icy attacks on its foes. Known for its agility and cunning, it can teach those who are prepared the secrets of its chilling abilities.
Details
Size | Medium |
Type | Monstrosity |
CR | 3 |
XP | 700 |
Languages | understands Draconic but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 70 - 80 (Avg: 75) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Chilling Dive
The Cerulean Drake dives at a target, making a melee attack with its claws. On a hit, the target takes 10 (2d6 + 3) slashing damage and must succeed on a DC 15 Constitution saving throw or be paralyzed until the end of its next turn.
Icy Breath
The Cerulean Drake exhales a blast of icy wind in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.