Urban Fantasy
Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.
Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version).
Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas.
Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world.
In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
Played | 35 times |
Cloned | 3 times |
Created | 207 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range70 - 80 (Avg: 75)
AC15
XP700
Description
The Cerulean Drake is a swift, magical creature that soars through the skies, unleashing icy attacks on its foes. Known for its agility and cunning, it can teach those who are prepared the secrets of its chilling abilities.
Details
Size | Medium |
Type | Monstrosity |
CR | 3 |
XP | 700 |
Languages | understands Draconic but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 70 - 80 (Avg: 75) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Chilling Dive
The Cerulean Drake dives at a target, making a melee attack with its claws. On a hit, the target takes 10 (2d6 + 3) slashing damage and must succeed on a DC 15 Constitution saving throw or be paralyzed until the end of its next turn.
Icy Breath
The Cerulean Drake exhales a blast of icy wind in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.