Midgar - Final Fantasy VII (In Development) world illustration - Urban Fantasy theme
Urban Fantasy

Midgar - Final Fantasy VII (In Development)

J
Jgius

Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.


Author's Note: Experience Midgar from Final Fantasy VII (mixing the 1997' and the Ramake version). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Another key factor of structural changes is the map editor of Friends & Fables, it only supports rectangles, making it impossible to create actual "sectors" in a triangular shape. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra's Headquarters" it was possible to make a complex series of rooms, labs and key areas. Even though the world editor is full of interesting settings and tools, adapting the world of Final Fantasy 7 to a world of Friends & Fables is not an easy task, for example, it's impossible to use just one "currency", forcing us to add Gold, Silver and Copper Gilds, which don't exist in the official world. In this version of Midgar, you can visit every place that you would play in Final Fantasy 7 and in addition to that you can visit places that were only mentioned in the official games.
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Elite Grenadier
CR 5Medium Humanoid
Elite Grenadier
HP Range80 - 90 (Avg: 85)
AC15
XP1800

Description

The Elite Grenadier is a formidable support-fire enemy, specializing in area damage with his Napalm Fire abilities. He prefers to stay at a distance, raining down destruction on his foes while remaining out of reach of melee combat.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon
Defenses
Armor Class15
HP Range80 - 90 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Cover Fire

The Elite Grenadier provides suppressive fire, granting allies within 30 feet advantage on their next attack roll.

Napalm Fire

The Elite Grenadier launches a slow-moving napalm projectile that explodes in a 20-foot radius, dealing 4d6 fire damage to all creatures in the area. Affected creatures must make a DC 15 Dexterity saving throw, taking half damage on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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