Final Fantasy VII (In Development) world illustration - Fantasy theme
Fantasy

Final Fantasy VII (In Development)

J
Jgius

Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.


Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes). Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas. In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played70 times
Cloned5 times
Created
263 days ago
Last Updated
20 days ago
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Elite Grenadier
CR 5Medium Humanoid
Elite Grenadier
HP Range80 - 90 (Avg: 85)
AC15
XP1800

Description

The Elite Grenadier is a formidable support-fire enemy, specializing in area damage with his Napalm Fire abilities. He prefers to stay at a distance, raining down destruction on his foes while remaining out of reach of melee combat.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon
Defenses
Armor Class15
HP Range80 - 90 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Cover Fire

The Elite Grenadier provides suppressive fire, granting allies within 30 feet advantage on their next attack roll.

Napalm Fire

The Elite Grenadier launches a slow-moving napalm projectile that explodes in a 20-foot radius, dealing 4d6 fire damage to all creatures in the area. Affected creatures must make a DC 15 Dexterity saving throw, taking half damage on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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