Fantasy
Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.
Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes).
Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas.
In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played | 70 times |
Cloned | 5 times |
Created | 263 days ago |
Last Updated | 20 days ago |
Visibility | Public |
HP Range100 - 120 (Avg: 110)
AC18
XP1800
Description
The Elite Riot Trooper is a formidable enforcer, designed to maintain order and protect his allies in chaotic situations. With enhanced durability and combat prowess, he stands as a bulwark against any who dare to challenge his authority.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common |
Defenses
Armor Class | 18 |
HP Range | 100 - 120 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Physical Damage Riot Shield
A devastating shield slam that deals 4d6 bludgeoning damage and knocks the target prone on a hit.
Physical and Magical Damage Truncheon
A powerful attack that deals 4d8 bludgeoning damage, combining both physical and magical energy to bypass resistances.
Shield Slam
As a counterattack, the Elite Riot Trooper slams his shield into an approaching enemy, dealing 3d6 bludgeoning damage and pushing them back 10 feet.
Stun Baton
The Elite Riot Trooper strikes with his stun baton, dealing 2d8+4 bludgeoning damage and stunning the target on a hit.