Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.
Played | 51 times |
Cloned | 3 times |
Created | 231 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
The Elite Shock Trooper is a deadly combatant, a more advanced version of the regular Shock Trooper. With enhanced agility and climbing abilities, he can traverse the battlefield with ease, dodging attacks and unleashing rapid-fire energy blasts from his claws.
Size | Medium |
Type | Monstrosity |
CR | 6 |
XP | 2300 |
Languages | None |
Armor Class | 16 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Backspring Kick
Performing a somersault, the Elite Shock Trooper delivers a kick that knocks opponents high into the air. This attack deals 2d6 bludgeoning damage and forces the target to make a Strength saving throw or be knocked prone.
Diving Kick
The Elite Shock Trooper leaps into the air and descends with a powerful kick. This melee attack deals 2d10 bludgeoning damage and requires a successful melee attack roll.
Pulse Shot
Concentrating energy in his claw, the Elite Shock Trooper fires a long-range blast that deals 4d10 force damage. The target must make a Dexterity saving throw, taking half damage on a success.
Rapid Fire
The Elite Shock Trooper unleashes a barrage of energy blasts from his claws, targeting up to three creatures within 60 feet. Each target must make a Dexterity saving throw, taking 3d8 force damage on a failed save, or half as much on a successful one.
Springboard
The Elite Shock Trooper propels himself towards an opponent, making a melee attack that deals 2d8 bludgeoning damage. If the attack hits, he can immediately make a second attack against the same target.