Fantasy
Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.
Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes).
Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas.
In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played | 70 times |
Cloned | 5 times |
Created | 263 days ago |
Last Updated | 20 days ago |
Visibility | Public |
HP Range10 - 20 (Avg: 15)
AC12
XP1100
Description
The Enhanced Shock Trooper is a swift and elusive combatant, emerging from the wreckage of his armored form to wreak havoc on the battlefield. With a unique blend of speed and magical resilience, he dances around foes, using his agility to avoid attacks while delivering devastating magical strikes.
Details
Size | Medium |
Type | Humanoid |
CR | 4 |
XP | 1100 |
Languages | None |
Defenses
Armor Class | 12 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Magic Twister Wind
The Enhanced Shock Trooper spins in place, creating a tornado that pulls enemies towards him. Each creature within 15 feet must make a DC 15 Strength saving throw or take 4d8 magical damage and be knocked 10 feet into the air.
Spin Attack
The Enhanced Shock Trooper dashes forward, spinning rapidly to strike all adjacent enemies, dealing 2d6 slashing damage.