Midgar from Final Fantasy VII, a dystopian city dominated by the Shinra Corporation.
Played | 35 times |
Cloned | 3 times |
Created | 207 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
The Flametrooper is a highly dangerous infantry unit, specializing in devastating fire attacks that can incapacitate entire parties if left unchecked. With a combination of area-of-effect fire abilities and high magic attack, he poses a significant threat to adventurers.
Size | Medium |
Type | Humanoid |
CR | 6 |
XP | 2300 |
Languages | None |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Combustion Burst
The Flametrooper fires a quick burst of flame at a target within 60 feet. The target must make a Dexterity saving throw, taking 22 (5d8) fire damage on a failed save and being knocked prone, or half as much damage on a successful one.
Flamethrower
The Flametrooper unleashes a continuous stream of fire in a 30-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw, taking 36 (8d8) fire damage on a failed save, or half as much damage on a successful one. This attack lasts for 1 minute, and the Flametrooper can maintain it as long as he concentrates.
Kick
In close combat, the Flametrooper can kick an opponent away, forcing them to make a Strength saving throw. On a failure, the target is pushed 10 feet away and knocked prone.