Fantasy
Gaia from Final Fantasy VII. Previously this world contained only Midgar and all characters and monsters that we met in the original game and in Remake, now with this massive update all the regions of Gaia explorable in Rebirth are coming: Grasslands, Junon Region, Corel Region, Gongaga Region, Cosmo Canyon Region, Nibel Region and Northwood. Consequently, soon will arrive new characters, points of interests and areas to make this world even more alive.
Author's Note: Experience Gaia from Final Fantasy VII (mixing the 97' original game and both Remakes).
Because of the city's verticality, this version of Midgar is structured very differently from what you would see in the official games, like how slums were positioned on the sides of the sectors, to create distance between the plates and the underground areas. Big buildings are actually "areas", providing more complexity with their inner structure, for example with "Shinra Building" it was possible to make a complex series of rooms, labs and key areas.
In this version of Gaia you can explore pretty much all the major locations that you would find in the original game, in Remake and in Rebirth, adding immaginary versions of locations that were only mentioned and never explored in the official videogames.
Played | 70 times |
Cloned | 5 times |
Created | 263 days ago |
Last Updated | 20 days ago |
Visibility | Public |
HP Range60 - 80 (Avg: 70)
AC15
XP1800
Description
Ghosts are spectral entities that haunt the living, using their phasing abilities to confuse and frustrate their foes. They thrive on the life force of others, draining vitality while evading attacks with their magical defenses.
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Common, Abyssal |
Defenses
Armor Class | 15 |
HP Range | 60 - 80 (Avg: 70) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Animus
The ghost targets one creature it can see within 30 feet. The target must make a Constitution saving throw, taking 3d8 necrotic damage on a failed save, or half as much damage on a successful one. The ghost regains hit points equal to the damage dealt.
Reflect Reflect
As a reaction, the ghost can cast Reflect, causing the next spell that targets it to be reflected back at the caster.
Shield Shield
As a reaction, the ghost can cast Shield, granting it a +5 bonus to AC until the start of its next turn.